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 Character Submission

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12ElementsOfcl
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Age : 26
Location : England, United Kingdom.
Join date : 2012-10-01
Posts : 36

PostSubject: Character Submission   15th March 2015, 21:57

Welcome to the Character Submission thread!

This is where members and newcomers can submit their character sheet for approval.

You can post here as a guest but you cannot edit your post. You'll have to register on the forum to be able to edit your post but please keep in mind that if you've already submitted a sheet as a guest and then registered, you won't be able to edit the post you've made despite having the same username. If this happens; make a new post and copy-paste your existing submission into that (bearing in mind you're logged in) and let the Founder know in the chat of the incident, it will be corrected as soon as possible.

Here is the Character Sheet Template again in case you want a blank sheet:
Name:
Nickname:
Title:

Age:
Date of Birth:
Gender:
Orientation:
Zodiac Sign:

Birthplace:
Current Residence:
Family:
Race:

Height:
Weight:

Occupation:

Appearance:
Body:

Clothing:

History:

Personality:
In-Battle:

Out-of-Battle:

Power(s):
Description:

Weakness:

Type of Fighter:

Weapon(s) of Choice:

If you want to look at the rules again, please click here; Rules.


Last edited by 12ElementsOfcl on 18th June 2017, 13:30; edited 11 times in total
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SirStarSpark
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PostSubject: Re: Character Submission   5th December 2015, 00:32

Legal Name: Elida Scout
Preferred Name/Nickname:
Scout
Title: Space Merchant

Age: 21
Gender: Female
Sexual Orientation: Straight


Race: Human?
Class: Caucasian

Height:
5’ 1”
Weight:
112 ib
Birthplace: Earth
Date of Birth: April
12

Occupation: Extraterrestrial Merchant & Explorer


History:

Ever since her childhood, Elida Scout was fascinated by outer space. She would routinely go out to the backyard Friday nights to look at the stars, vowing that one day she would be able to touch a star. As she grew older, Elida excelled in her science classes due to her interest in space. At the same time, she began pondering if Earth was the only planet with intelligent life on it. She began studying astrophysics when she went into college to become an astronaut. One night, she was observing the cosmos once more from a lawn when she saw a star heading toward her. However, as it came closer it looked more and more like a flying saucer. Elida stood there awestruck at this new discovery, but before she was able to move, she was being pulled in by a tractor beam. Right before she was pulled into the hull of the UFO, she passed out. When she awoke, she found herself in a pod like apparatus inside the UFO, which opened automatically upon her gain of consciousness, standing upright and fully refreshed. The first thing that she noticed was that she was wearing a makeshift power suit of some kind and she now has green eyes as opposed to her usual hazel eyes. She wandered the flying saucer and found that no one was on board. In addition, Elida found all sorts alien markings and alien technology scattered across the ship. Elida was ecstatic to find out that for some reason, she could fully understand these markings and how the technology on the ship works. The name of the UFO was the Conradine. She now travels the galaxy aboard the Conradine to explore whatever she can, selling technology and other artifacts to other travelers.

Personality:
Elida is an inquisitive adventurer primarily driven by her curious nature. She is diligent in doing what she does and can stay focused on the task at hand. On the field she is quite conservative in her resources due to her job, but she likes to come prepared for exploration. As a result, Elida became inventive in using as little resources as possible and became excellent at adapting to the situation at hand. When interacting with others, Elida tends to be warm and inviting even when she is not selling her wares. She normally shoots the breeze with people and gives them honest advice for the terrain they seek to explore. She always gets excited and invested whenever she finds something new.
Hobbies:
Tinkering with machines, Exploration, Stargazing
 
Likes:
Outer Space, Adventure, Technology & Meeting new people
 
Dislikes:
Boredom, Cheapskates and Thieves, Feeling helpless/underprepared, Shortness of breath, & Acid Rain.

Power & Talents:

She is able to fully understand any piece of technology or language she comes across with only a few days of studying it.
She has a very good sense of direction.
 
Battle Tactics:
Elida is a more of a tactician than a fighter. When facing a dangerous opponent, she actively attempts to distance herself away from the target and study its movements. After examining its attack pattern, she will use the terrain to her advantage if possible or plan out how to avoid it becoming a hindrance to her. If all else fails, she will use her weaponry to take down the opponent. However, if she is fighting someone who stole from her, she will shower the thief with attack from her weaponry. She shows no mercy to anyone who tries to steal from her.

 
Weakness:
Powerful Ice & Fire attacks can inference with the stabilization abilities of Elida’s suit while strong Electric & Water attacks have the capability to short out her suit’s weapon defenses and her gadgets.
 
Inventory: 
Weapons:
Vorgon Atlas Pistol: A handgun that that fires energy bullets. It has a rapid fire mode that makes it prone to overheating.
Vorgon Atlas Rifle: A large battle rifle that fires powerful bursts of energy. Has a high cooldown time.
Nexus Smart Bomb: A bomb which attaches itself to the target and denotes after a set period of time.
Energy Pulsar: An EMP weapons designed to disable
 
Garments:
Environmental Adaptor Suit: A powersuit that adjusts to the conditions of different planets and comes equipped with an energy barrier. It can moderately increases the wearer’s physical attributes.
Vorgon Radar Band: A mini satellite that quickly alerts the wearer of anyone in a selected range from the user. The larger the range, the longer it takes to provide a warning.
Items:

Nexus Compact Case: An interdimensional case that is able fit a myriad of items within it.
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12ElementsOfcl
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PostSubject: Re: Character Submission   5th December 2015, 00:33

Accepted.
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EndorTheDarkThief
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PostSubject: Normal RP Sheet   9th December 2015, 00:25

Name: Endor Neyodera
Nickname: Endor
Title: Dragon Lord

Age: 26
Date of Birth: 1989
Gender: Male
Orientation: Straight
Zodiac Sign: Gemini

Birthplace: Neyodre
Current Residence: None
Family: None
Race: Neyodrean (Dragon and Human mix)

Height: 5' 11"
Weight: 146 lbs

Occupation: Bounty Hunter

Appearance:
Body: Dark brown hair, scales covering half of body in a vertical fashion covering his left side. Left eye is purple and right is brown. Darker skin but still white
Stern face at times. Scars across back from battles.
Clothing: Gray robe in the fashion of a kimono. Blue jeans, tooth pendant around neck. Dark gray shoes

History:
Childhood: Endor was born to a dying race in the old country of Neyodre. His mother was the last of their race and was getting old for their species. He was given to a family that had no children to keep him safe from anyone who might try to kill the last of the Neyodrean race. Neyodrean's meaning translates into Dragon in their tongue. Neyodre translates to Dracan. And most of all Neyodera translates to Dragon King. Endor was raised as well as his new parents could raising the last of his race.
Teen years: Endor had been living a happy life and had even gotten a little brother. The two quickly became sibling rivals. Endor never knew he was adopted but always had that thought in the back of his head. His parent brought him to Dracan City for a festival. During the festival he noticed all of the dragon symbolism and that there were games such as "Find the Dragon King", "Dont wake the dragon", and more. All themed around dragons. He wondered about it but enjoyed himself at the festival. He was trained by his father in the way of a sword as his dad used to be a soldier but had retired when he found Endor. Endor learned to wield blades of finesse like katanas, and other curved blades. This was when he was 17. He soon left home to seek his own fortune and soon came across an entrance to a dark cave. He lit a torch and entered the cave. He heard the sound of breathing and held the torch up. He jumped back at the sight of the large dragon looking him in the face. He slowly stepped backwards from fear and started fall down a hole. Suddenly the dragon grabbed his free hand and pulled him back up safely. He was surprised at why the dragon saved him and was still shaken up from meeting one. She told him that she was his mother and the two of them are the last ones of their race that she knows of. That was before his 21rst birthday
Adult years: Endor having just found out his mother was the last female dragon in Neyodre he started to wander the world in search of something. He didnt know what but he quickly picked up a trade that most look down upon. He had become a thief. Quickly gaining skill he enjoyed the feeling of theft and never really wanted to stop. He soon decided to head back home to visit his parents but when he got to Yale village he saw the town in flames. He was shocked and went to the first place he could think of. The capital of Neyodre. He felt at home when he was there the first time so he figured thats a good place to go. He went into the castle, driven by some strange force and sat on the throne. He had no idea why he was doing this and neither did the guards that tried to stop him. He suddenly remembered a story told to him by his adopted mom. The part he remembered most was "When the Dragon King was old enough, he took up his throne after years of being absent and ruled Neyodre with kindness" He came to the realization at that moment. That wasnt a story, it was a prophesy. He was the Dragon King and he was the rightful heir to the throne. He noticed the guards realizing that also. He looked exactly liked the dragon king from the story and they knew the scales were real. He ruled as king until one fateful day when Orin of Ladoen attacked. Endor was overthrown and forced to run. He has now taken up bounty hunting to earn enough money to get back home. He recently hit 26 and has recently aquired a ship and is wandering the galaxies for a quick buck and some way home.
Personality: Endor is a kind, honest man who tries to protect those close to him until there is no hope of protecting. He does get cocky sometimes and gets into trouble because of it but most of the time able to make it out without to much danger.

Power(s): Teleportation as his natural skill, swordplay trained from his father.
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12ElementsOfcl
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PostSubject: Re: Character Submission   9th December 2015, 00:34

Accepted.
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Pitou1998

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Age : 19
Location : Somewhere over the rainbow
Join date : 2015-12-18
Posts : 2

PostSubject: character sheet   18th December 2015, 19:26

Name:Kyana Irdysal
Nickname:Kya,Kitten
Title:Miss

Age:25 (human years)
Date of Birth: 1990
Gender: female
Orientation: Bisexual
Zodiac Sign: Gemini

Birthplace: Levon (city), Nimaea (planet),Syros (solar system)
Current Residence: None
Family:Human mother,Nimaean father (councelor at Levon)
Race:Half-Nimaean (Nimaean is practically a standing cat with poison fangs and a half-nimaean is a hybrid,so almost a neko...)

Height:5'6" ? (168 cm)
Weight:Don't ask a lady for her weight! (nah it's 132 lbs)

Occupation: Explorer, kinda wants to combine magic and technology too

Appearance:

Body:
Lean body type, human body type safe for the cat tail and ears (where human ears are,not on top of the head), partially covered in fur at the neck, shoulders and spine.Hair and body fur are a brown colour, catlike eyes that are sensitive to light. Fangs contain poison,which is different for every Nimaean family, hers is temporary paralysis (1 turn).There's a weak spot that can easily get her knocked out and that's at the back of her neck, when tugged or pinched there a nimaean will stiffen for a little while (1 turn) and although nimaeans are quite a peaceful and inteligent race, they will do anything for their family,only the councils lineage don't have this trait.

Clothing:

A sleeveless blue top covered with a dark grey jeans jacket that is ripped at the waist with sleeves stopping at the ellbow.Her dominant hand (left) has a gold gauntlett with a leather brown fingerless glove. light grey baggy pants held up with a leather belt and lastly her dark grey combat boots that start just beneath the knees.

History:
Kyana's been growing up along her father,one of the councelors in Levon,her birthplace. She was raised to speak two languages,nirin, the main language in nimaea and english.She loves her family much but knows that she still can go on without them if they were separated. Kyana dreamed a lot about traveling, meeting new people, discovering new places and learning new things.but never got the chance to do so because of her father being councelor. At her 18th birthday she would be marrying another councelors son but she refused,wanting to explore more of the world.Angry with this,Kyana's father and her got onto a fight, where she left the house and now travels around, not really trying to stay in one place for a long time.
at one of her stops in a certain village where she learns about magic in close combat and summoning spirits,while wandering around in the town she speaks to an old man, who gives her a dagger.He said the dagger could do elemental magic, if it was fused with a elemental spirit. The nimaean girl accepted the offer of the man and went searching for spirits along her journey through the world.

Personality:


In-Battle:quite serious, Concerned about any people who're at her team/party, will be agressive when threathening friends/allies.

Out-of-Battle:calm, positive and caring, tries not to fight when possible and will never attack first if not threathened.

Power(s)
:
Summoning:
Kyana,being a summoner,can summon elemental spirits, these have a humanoid form (almost ghostlike) and will have a certain colour depending on their element.She can choose to use them for five turns instead of her attacks, these can be attack,defend,elemental attack or fuse.
when chosen to attack, the spirit will do a normal attack, when chosen to defend, the spirit will defend kyana or an ally of hers.When chosen to do an elemental attack, the spirit will use magic related to their element, when chosen to fuse, the spirit will temporarily fuse with kyana's dagger and she'll do elemental damage to the opponent,this effects will wear off after 10 turns, and she'll not be able to resummon the spirit for 10 turns. when the spirit is dismissed, it'll just go away and kyana will defend herself in that turn.

for example:


1. Kyana's in battle with someone and a gauge will fill for 10 turns
2. when the gauge is filled she can summon a spirit (see names here below)
3. at the spirits first round she can choose if she fuses him with the dagger or that she lets them battle as an aeon (see FF, she'll still take damage instead of them)
4. if she chooses the battle, the spirit will last for 5 turns before vanishing and the gauge empties
5. if she chooses to fuse the spirit, it'll last for 10 rounds before vanishing and the gauge empties.

spirits: Idris (fire),Brenna (water), Shun (wind),Arvin (earth) and Mico (light),umbra (darkness),vena (poison), ixi (lightning),jokul (ice),kratos(war),shin (death),tenzou (forest) and confuse (imma call him confusius just for fun )


Poison fang: when close enough, Kyana can use her fangs to bite someone and paralyse them for one round (something like delay buster in FFX)

Weapon(s) of choice:

Magic dagger:
while using it as normal, kyana will do a normal attack wich will have no side effects besides the opponent losing health.
when using it,fused with an element spirit, it'll do more or less damage depending on the nature of the opponent (forest fiends will have a problem with fire,fire spirits will be immune/will heal)
When using it with war,poison,dark,death or confuse, they'll boost the status of Kyana (war will increase attack) or tamper with the opponents status (confusius will confuse,dark wil lower accuracy,poison speaks for itself)

Throwing knives:
when far away from the enemy, kyana will use knives to attack them, she can't fuse spirits in it and will do only little damage when not aimed at vital points.


Last edited by Pitou1998 on 29th March 2016, 20:15; edited 5 times in total (Reason for editing : nothing special :DD)
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12ElementsOfcl
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PostSubject: Re: Character Submission   18th December 2015, 19:32

Accepted.
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Aeron Tempest



Join date : 2015-12-18
Posts : 1

PostSubject: Re: Character Submission   18th December 2015, 20:24

Legal Name: Lorelei Melicand
Preferred Name/Nickname: None
Title: None

Age: 20
Gender: Female
Sexual Orientation: Unknown
Race: Human
Class: Mage
Height: 4’ 9”
Weight: 105 ib
Birthplace: Alverton
Date of Birth: October 21, 2415

Occupation: Part-time Coffee shop worker

History:
Lorelei had an odd upbringing as an only child. Her father was a travelling mage who used his magic to better the lives of others. Her mother primarly rasised Lorelei, often telling her about the great deeds her father did and teaching her how to cook. During her teenage years, her mother became seriously ill forcing her father to come home to tend to her mother and to finish raising her. While her mother slowly recovered, her father began to teach Lorelei an assortment of spells. Lorelei struggled to learn them at first but she eventually got a knack for spell casting. When she was nineteen, her parents allowed her to leave the house with a tome her father gave to her. Upon leaving her home she vowed to be as great as her father one day. She recently took a part time job in a coffee shop.

Personality:
Lorelei is a joyous pursuer of life. She is often happy and upbeat as she goes. She is extroverted in natural, enjoying the company of other people while making the occusational joke. She has a habit of drawing attention to herself and is quite open with other people. She prefers to have fun with whatever she is doing and can be distracted from her tasks.

Goals:
Documenting every elemental rune she possibly can.
Learning how to levitate on a rod/staff/broom like a stereotypical witch just to mess with people.
Learning advanced summoning magic.

Hobbies:
Rune documentation, Practicing magic, and Practicing the culinary arts

Likes:
Food, comedy, the abnormal, dresses with a black primary color, talking to people, and having fun.

Dislikes:
Bitter and rotten food, people who are too serious, being forced to do things for the sake of tradition, and people touching her stuff without permission.

Power & Talents:
She is a spell caster who has a knack for elemental magic.
She is also a talented chef. She specializes in making sweet food.

Battle Tactics: 
Lorelei attacks primary. Should someone manage to knock her weapon out of her hands, she will normally go after it without magically summoning it. If she is provoked or if the opponent tries to disarm her constantly, she will simply summon the weapon in her hand and continue her attack pattern as if nothing happened.

Weakness:
She is not very mobile with her staff of choice and can be out maneuvered by faster opponents. Without a staff or wand of some kind, she has to verbally conjure her spells to use them and they are less powerful. She can be easily distracted by food.

Notable Skills & Attacks:
Summon - Weapon: The user teleports their current weapon into their hand.
    Class: Assist
    Element: None
    Range: Distant
    Target: Single Target; Self
    Damage: None
    Additional Effect: None
Mana Burst: The user swiftly channels their magic power into a force field that repels attacks and opponents.
    Class: Counter
    Element: Varies
    Range: Close Quarters
    Target: Multi-Target; Anyone
    Damage: 20
    Additional Effect: This attack is usually triggered by reflex.
Fire Rune: The user casts a spell that launches a fireball that explodes on contact at the opponent.
    Class: Offensive
    Element: None
    Range: Surroundings
    Target: Single Target; Opponent
    Damage: 50
    Additional Effect: Has a moderate chance of having a critical hit.
Blizzard Rune: The user casts a spell that launches an icicle at the opponent.
    Class: Offensive
    Element: Ice
    Range: Surroundings
    Target: Single Target; Opponent
    Damage: 40
    Additional Effect: Has a slight chance of freezing the opponent
Thunder Rune: The user casts a spell that launches a bolt of lightning at the opponent.
    Class: Offensive
    Element: Electric
    Range: Surroundings
    Target: Single Target; Opponent
    Damage: 40
    Additional Effect: None
Earth Rune: The user casts a spell that makes the ground spike upward.
    Class: Offensive
    Element: Earth
    Range: Surroundings
    Target: Single Target; Opponent
    Damage: 40
    Additional Effect: None
Dragon’s Flame: The user casts a spell which fires a powerful stream of fire in the shape of a dragon.
    Class: Offensive
    Element: Fire
    Range: Distant
    Target: Single Target; Anyone
    Damage: 70
    Additional Effect: None
Arctic Gale: The user casts a spell which summons a whirlwind comprised of fierce arctic winds.
    Class: Offensive
    Element: Ice
    Range: Distant
    Target: Single Target; Opponent
    Damage: 70
    Additional Effect: None
Greased Bolt: The user cast a spell which fires a bolt of lightning at the opponent.
    Class: Offensive
    Element: Electric
    Range: Distant
    Target: Single Target; Opponent
    Damage: 70
    Additional Effect: Has a high chance to cause flinching & a moderate chance to cause paralysis
Mana Flare: The user channels their magic into an explosive burst that covers the user’s surrounding 
    Class: Offensive
    Element: Varies
    Range: Surroundings   
    Target: Multi-Target; Opponent
    Damage: 80
    Additional Effect: None

Special Ability:
    Adrenalized Mana: The user’s spells are greatly increased in power when the user is in danger.

Inventory: 
Weapon:
Obsidian Orb Rod – A black magic rod renowned for its craftsmanship. The sphere on the tip of the rod is detachable.

Garments:
Serval Eye – An amulet shaped like a head of a feline that boosts magic power. It is said to bring good luck to whoever wields it.

Items:
Rune Tome – A small book that contain recorded spells of different types. Many consider it a staple item for mages to possess.
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12ElementsOfcl
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Age : 26
Location : England, United Kingdom.
Join date : 2012-10-01
Posts : 36

PostSubject: Re: Character Submission   18th December 2015, 20:33

Accepted, but remember to use the sheet template next time.
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scarletwaterbolt29
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PostSubject: character sheet   25th January 2016, 01:31

Name: jayden
Nickname: jay
Title:

Age: 17
Date of Birth: 1999
Gender: male
Orientation: straight
Zodiac Sign:Leo

Birthplace: earth
Current Residence: no were travels around
Family: 1 long lost brother
Race: gryphon

Height: 6ft
Weight: 450Lb
wing span: 20ft

Occupation: rouge

Appearance: covered in feathers all black with blue tips
Body: muscular broad frame


Clothing: feathers


history: I was born and raised on earth I was kept in a cave were me and my parents and my brother would live for the next years. at a young age I started learning my element and how to use it and my parents helped out by teaching me how to control it. one dark day I was just flying about when I got back to my cave I found my parents cornered in the cave by hunters that hunted mythical creatures I tried to help them but I wasn't strong enough they pulled out their swords and slashed my wing severely injured it my parents continued to hold them off while me and my brother escaped. I never saw my brother again because while we were flying I fell behind with my injured wing and he kept going. he never turned back and soon after I was forced to the ground due to my injured wing. on the ground I found a small cave to rest and wait for my wounds to heal after that I never returned I kept on the move having no were to go nothing to do but to venture out on my own


Personality: kind and caring
In-Battle: highly competitive will fight till he can no more


Out-of-Battle:kind and caring


Power(s): flight magical attributes of darkness ice and water
Description: has nearly mastered his 3 magical attributes uses them quite well


Element: water/ice/darkness


Weakness: fire light


Weapon(s) of Choice: razor sharp beak,talons,magic, and or his great sword
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12ElementsOfcl
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PostSubject: Re: Character Submission   25th January 2016, 01:51

Accepted.
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Sanselam
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PostSubject: Re: Character Submission   8th February 2016, 19:59

Name: Mystique Exma Libres
Nickname: Misty,Mex
Title:Ms.

Age:16
Date of Birth:13.03.1998 
Gender:Female
Orientation:Straight
Zodiac Sign:Pisces

Birthplace:Summerswind Palace
Current Residence:Solace Library 
Family: Mother Bellese Libres,Father Mylanth Libres, Sister Taiko Neka Libres,
Race:Medeica (human,witch,spirit,demon)

Height:168 cm
Weight:112 lbs 46kg

Occupation:Witch/Psychiatrist

Appearance:
Body:The most outstanding feature on her is her ankle lenght pink and purple hair which is mostly up in pigtails,her bangs are out in the front.Her eyes are neon purple.Her figure is average to slim,her arms hanging down by her sides.Her legs are long but have big feet.

Clothing:White Frilly knee lenght dress,bow tied around waist,black flats with bows,black choker with a moon charm.On cold days black frilly coat.


History:
She was born in Summerswind palace when her mother worked as a Castle Witch she was an unnexpected child that Bellese and Mylanthh Libres had.Mystique was taken away by the queen aka. Morgane Morden and taken away over The Heartless ocean onto a little island where she met her sister Taiko Neko for the first time.They formed a strong bond.The peapole who cared for the little Sisters were called Ucheagets Army.They were women and men which were like servants to Morgane.The girls which were at the age of 4(Mystique) and 6(Taiko)at the time had to go trough a lot of training in archery,witchcraft,reading and physical stamina.In as little of free time they had,Mystique still loved to read books.She collapsed a lot from sleep deprivation and not enough food.Taiko had severe injuries from a fall on a test.The girls were returned to the kingdom at the age of 13.Taiko went on a trip with the Libres family but Mystique decided to stay at home in the library and read.Her parents died in an accident but her sister seemed to have dissapeared.So Mystique tought she had to be alone for the rest of her life but after a year she found her pet AngelCat Mixa.Mixa is a mint green cat with angel wings and has the same collar as Mystique's choker.
She made the chokers herself and cast a connection spell on them.Until Queen Morgana had been shot,Mystique has been forced to work for her,but after that,she had lessons and helped depressive peapole.She has been living that way until this day.
Personality:
She is a very sensitive and nice person.She gets embarassed quickly and tends to get a little misunderstood.
When she is angry she can attack someone very quickly.She is moody at times.If not known she is quiet and mysterious.


Power(s):Witchcraft,Reading,Judo,Telekinesys

Element
:Fire


Weakness:
​​​​​​​Scratchy sound(fork on plate),upset/sad peapole,swords,being tied up,easily tricked my pretend nice peapole.
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12ElementsOfcl
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PostSubject: Re: Character Submission   8th February 2016, 20:46

Accepted.
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pearldrake999



Join date : 2016-02-13
Posts : 1

PostSubject: Re: Character Submission   13th February 2016, 16:14

Name: Argyrel
Nickname: The Living Crucible.
Title: N/A

Age: 19
Date of Birth: 29th May
Gender: Female
Orientation: Bi
Zodiac Sign: Gemini

Birthplace: Magicae
Current Residence: Magicae
Family: N/A
Race: N/A

Height: 5'9
Weight: 24st

Occupation: Vagrant

Appearance: Argyrel has a slight face with a small nose, large almond shaped eyes and long, messy thick black hair.
Body: Argyrel's body is humanoid with lizard like qualities, rather slim with white skin. Her flesh, such as her tongue, lips and eyes are blue, as is the skin on her underside. While her to horns and silver.


Clothing: Argyrel's clothing varies greatly day to day.


History: Argyrel was born in the Magicae galaxy on a small, rainy world. An alchemist there, tapping into the powers of magic was very close to discovering a new, volatile element and an alchemical reaction around it. In order to house and contain the reaction he began to alchemically synthesize Argyrel's body. First, by copying the bones of a lesser demon he had as a rather facinating display piece. Using metals and crystalline materials throughout her body, he made it virtually indestructible and she was born the moment the alchemical reaction was made. No one is sure how and why she is able to speak, or how her 'soul' came into being or if she even has one.

During the testing of her abilities she caused a blaze that ultimately killed her creator and burnt most of his home and facilities to the ground. For almost a year, she wandered the planet, alone, until explorers came to the planet. It was these explorers who ferried her back to the space station after she used her alchemical abilities to fix a broken piece in their ship that caused them to land in the first place.


Personality:
In-Battle: She gets a little more animalistic in battle and doesn't speak much, though, when it comes to it she can be quite harsh and isn't afraid to main if she has to.


Out-of-Battle: Outside of battle her true colours shine as a rather shy girl, she has some reservations about her body and often feels inferior to people. She isn't very well educated and can't read or write.


Power(s):
Description:
Savant's Stone – Somehow related to the legendary Philosopher's Stone the Savant's Stone is an alchemical substance that reacts with itself to produce untold amounts of energy, it shares the Philospher's Stone's ability to transmute metals and gemstones. The Savant's Stone keeps Argyrel alive and allows her to transmute metals and gemstones by eating them, earning her the nickname the living crucible.

Synthetic Body – Argyrel's body is alchemically synthesized from a preternatural blend of organic tissue and metals and crystals. This means her body, while feeling rather soft, is actually indestructible and can take an absurd amount of heat. Using the Savant's Stone, Argyrel can channel large quantise of heat through her body and energy through her limbs, resulting in superhuman feats of strength and speed.


Spot the Shiny – Argyrel is really good at spotting shiny things. Like, really good. She can find a needle in a haystack, but only if it's a shiny needle.


Element: Magic, her element is magic, since her abilities all stem from the looping alchemical reaction that she houses


Weakness: Since her body is primarily made from crystals and metals anyone who can control them has a great degree of control on her body. Additionally the metals attract lightning, and while it does no physical damage, it does disrupt her nervous system. She also has no defence from mental attacks.  
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12ElementsOfcl
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PostSubject: Re: Character Submission   13th February 2016, 16:42

Accepted.
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Arufaurufu



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Posts : 2

PostSubject: Re: Character Submission   17th February 2016, 14:15

Name:Khrome
Title: Inventor

Age: 24
Date of Birth: 5/14/1991
Gender: Male
Orientation: Straight
Zodiac Sign: Taurus

Birthplace: Earth, United States
Current Residence: A lab hidden underground
Family: Dead
Race: Wolf

Height: 5'8"
Weight: 168 lbs

Occupation: Inventor

Appearance: he has silver-ish hair that reaches mid-back and has yellow eyes, the right eye is robotic and it is designed to look like his normal eye but you can still tell it was a robotic eye if you look closely. he usually wears a green hoodie and brown pants and black boots. he has a robotic left arm that goes all the way to his shoulder.
Body: he has a pretty slim body, and is not very strongly built. he has only one scar and it's under his robotic arm so you cant see it.

History: He lived a mostly normal life inventing day after day, not always successful but with his photographic memory he was eventually able to succeed on several inventions. though one day there was a car crash were his mother had died, his father was still at home but he and his mother had been in the car at the time, khrome was merely injured. a few broken bones that eventually healed and a missing arm that eventually was replaced, it's a bit hard to work on making an arm when you're not right handed. his father later died of illness, khrome didn't really care because his father was beneath him in intellect so his father held no place in his eyes. years pass after his dad had died and khrome had built himself an underground laboratory in which he does all of his inventing, selling the ones that are not military grade to people to make their lives easier. he only does this because it brings in money that he can use to sustain himself with food and buy more supplies to keep inventing. more or less his entire life after his parents died was spent either inventing or just brainstorming or drawing blueprints.


Personality:
In-Battle: God complex, if he is not winning he would assume he's just having an off day rather than admit his opponent is stronger. if he is winning he would tell his opponent that they are the scum of the planet and he will cleanse it of them.


Out-of-Battle:he at times can be quite arrogant if someone acts or says something stupid or not on his level of intelligence. he has a serious god complex and thinks everyone is beneath him and will almost never go out of his way to speak to another person.


Power(s):
Weakness: A large amount of electricity to out due his protective measures in his left arm.


Weapon(s) of Choice:
Robot: he uses a robot for most of his battles, the robot has a limited amount of energy but can sustain itself in battle for quite some time. the robot has 4 different ways of fighting opponents.
1. one is up close and personal with four blades that can extend and contract from the bottom of his feet, and the bottom of his forearms.
2. he also has drones hidden in his right section of his chest that can fly around and be used for defensive purposes and offensive purposes, they are shaped like spear heads and there is always 5 of them.
3. in the upper section of both forearms are two pistols, each with normal bullets.
4. in his left chest is a rifle that extends up and lays into his hands, the robot's aim is near perfect when it adapts to movement styles, however it is not perfect because if one acted unusually it's aim would not be true.

Khrome: can still fight but all of his fighting ability comes from his robotic arm and his gadgets.
1. he has about 3 needles of a paralysis poison in them, they would make usage of the body infected impossible for a limited time frame.
2. he has a compartment in his forearm that shoots these darts. he also has a sword in his bottom section of his arm that extends out of his elbow or his wrist so he can use close quarters combat if he's desperate.
3. he also has a taser built into the palm of his robotic arm to incapacitate his opponent for a limited time frame of a mere few seconds.
4. the boots he wears are rocket propelled and have a limited usage of about 5 uses. they can only propel him a short distance because if they tried to sustain flight they would be out of fuel in a short period of time.
5. he also has a robotic eye that gives him the ability to zoom in and out so he can aim from a distance without actually needing a scope on his guns. EDIT: (i removed his two guns and will be adding new weapons to his robotic arm and eye)
6. at the top of his robotic arm is now a compartment that opens up with missiles that lock on to their target via his robotic eye. there are about 15 missiles total and they are homing rockets due to the robotic eye, they are not heat seekers so people cannot just jump to the side and have them hit khrome.
7. the arm has also been updated with panels in the fingers that is capable of manifesting an energy field as a defensive barrier, this barrier is of khrome's design and is capable of only being summoned near the mechanical hand's front. he cannot summon this field behind him unless his hand is aimed towards himself.


Last edited by Arufaurufu on 15th March 2016, 22:40; edited 3 times in total (Reason for editing : inventor updating his arsenal)
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Arufaurufu



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PostSubject: Re: Character Submission   17th February 2016, 14:15

Name: Xiaer Xniqit
Title: N/A

Age: 27
Date of Birth: 1988
Gender: Female
Orientation: Straight
Zodiac Sign: Libra

Birthplace: Unknown
Current Residence: None, travels around from place to place
Family: Unknown
Race: Fox

Height: 5'5"
Weight: 120 lbs

Occupation: Odd jobs

Appearance:
Having relatively short hair is a must for her as her fighting capabilities would not allow for one to be grabbed so easily with long hair so her black hair with golden highlights at the tips is kept short for combat purposes. her eyes are a soft green, and blue (left eye is green, right is blue). her skin is quite tan as she spends quite a large portion of her days training each of her fighting styles in order to use her abilities as best as she possibly can. she will usually wear (see bottom). this leaves the legs open for movement and does not constrict her in combat. she has no scars and has no tattoos to speak of as she feels that is a violation of her skin and would kill any who would force one upon her, same goes for piercings.

History:
living a calm life is not all it's cracked up to be...actually she found it quite boring and wanted adventure in her life, she wanted to be able to save people, to kill people, and even to send people to prison that rightfully belong there. her entire want for adventure was fine and all, she had the best interests at heart...mostly, but her way of going about it was not always right. she would often get into trouble because she would chain people down and keep them there for extended duration's without saying why, this was considered illegal, although it wasn't exactly a felony because she didn't actually harm them. but alas her story is not one of great and bountiful adventures, she hopes to be a well known adventurer some day on all planets and to do that she must make a name for herself that doesnt involve chaining people down for no reason. so she began her adventure quite early in her life, and eventually she chose that her planet alone would not be enough, she needed to expand her expeditions! her ambitions! STUFF! so she set off several years later when she finally amounted the money to do so on the adventure INTO SPACE!


Personality:
In-Battle:
Determined, Cautious, Merciful

Out of Battle:
she is humble and would often tell you that she is not an experienced fighter and would quickly dismiss any compliment of her skill in combat, she loves speaking to new people and really enjoys conversations with a lot of people at once as it allows for her to expand her friendships into bigger circles. meeting any new races also brings out such glee from her as she really loves to meet new races, it alows her to grow in understanding and she simply would never refuse an oppertunity to meet a brand new race. however if you piss her off she will have literally nothing to do with you, to her you do not exist and if you so much as lay a finger on her person, she will do her damned-est to break your hand. but getting to this side of her is very difficult to do.


Power(s):
Description:
having five different powers might seem nice but the activation is one heck of a pain to activate.
Index finger: over powering strength to be able to defeat foes with the flick of ones wrist.
Middle finger: Enhanced movement speed in order to overcome any obstacle of distance.
Ring finger: the ability to throw ones presence toward another, this means one can simply throw a punch and not even hit but still be able to extend damage unto the opponent as long as it's within sight range.
Pinkie finger: The ability to summon chains in order to hold the opponent or use the chains as weapons. these chains can bear wreaking balls, or hooks, whichever they so chooses.
Thumb: the ability to reset ones body to before he used his first ability including this one. this ability needs to have the right situation, in order to work. this situation requires her to be safe, out of danger, her needs at least 2 hours after this finger is used before the rest can reset. this makes it impossible to use mid combat.
To use the abilities stated above one must break the finger that they wish to use at that point in time.
however each one would require a great deal of pain tolerance in the hand alone, however this is accomplished
already due to this ability being used constantly throughout a lifetime. all abilities are allowed to be used
at the same time but the time that each ability has differs from one to the next, they are not short by any means
but if a battle is long and drawn out, the person might require the use of another finger to change their fighting
style. these abilities allow this person to not only fight however they wish, but it also gives great versatility
when fighting ranged or even strong foes. breaking these fingers leaves the hand capable of punching, with the
issue of it hurting like heck.

Weakness:
Each one would have it's own weakness. Strength would be weak against speed because it cannot keep up. Speed would be weak against earth as it does not have the strength to break earth. Phantom limbs would be weak against pretty much anything that attacked the main body as this is a ranged attack style. Chains would be weak against fire as it could melt the metal, however it would have to be pretty hot to melt them, but it's completely possible.

Weapon(s) of Choice:
Fists for fighting style 1. sword for fighting style 2. firsts for fighting style three. sword for fighting style 4.

(i cant put a picture here so i cant show the outfit i wanted to show...)
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12ElementsOfcl
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PostSubject: Re: Character Submission   17th February 2016, 14:21

Both are accepted.


Last edited by 12ElementsOfcl on 3rd March 2016, 01:37; edited 2 times in total
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madmother88
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PostSubject: RP Sheet   3rd March 2016, 20:34

Name: N/A

Nickname: Siren/Owl

Title: Miss.

Age: 28

Date of Birth: Unknown

Gender: Female

Orientation: Male

Zodiac Sign: Cosmos

Birthplace: Screech(homeworld)

Current Residence:

Family: Two egg brothers.

Race: Screer

Height: 7' 4''

Weight: 266

Occupation: Mechanical Engineer/Bounty hunter

Appearance

Body: The typical oval head with the 'ear horns', which are just solid. Small, wide lips and a mouth filled with sharp pointy teeth, large wings, tall and strong arms and legs. Wide almost almond shaped eyes, four toes, and five fingers, with 'thumbs' on either side. Her skin color is a light slate blue, with lavender eyes, and oval pupils.

Clothing: A simple pair of pants, made from her world's fiber material, which is somewhat like cotton, but is quite strong.

History: Born on her home world, Siren grew up with her own kind until a ship came to dock there. Not really strangers to their world, her family went to investigate, and she became somewhat fascinated by the machines they had brought with them. It wasn't long before she decided to leave her home world and pursue a life among the strangers that came.
In time she learned much of their languages, learning how to sign herself, since she wasn't able to mimic the words too clearly, and was taught how to repair things among the ship. From her language, she was given the nickname Siren, which she took to easily, though it held no other meaning to her.
For a few years she joined up with an army, which she grew tired of, and then did a few jobs of bounty hunting until she found someone to teach her how to be an engineer.

Personality: Sometimes silent, she likes to 'speak' to others, especially if they're new to her. She doesn't think much of her height or bulk, and will often forget her strength if she gets too excited. She's curious about most everything, but has enough sense to temper it with caution. Most the time.
Siren is both dedicated and passionate about her work, and likes to learn. It takes a bit to get her angry, as she still doesn't fully understand the wide range and complexity of human-like emotions. But when she is, everyone knows it, as is her people's way of communicating.

Power(s)

Description: Can create sound waves, and varying levels of frequencies, enough to cause small tears in the inner ear and temporary hearing loss. On the other end, Siren can make sounds that produce dopamine in the brain.

Element: Cosmos

Weakness: She can be blinded easier than a human, as her kind have keen eyesight. If downed, they can become vulnerable, and if bound, leaving them open for an attack. Though they can hold their breath for a while, they can drown, and be killed with guns.
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PostSubject: Re: Character Submission   3rd March 2016, 20:42

Accepted.
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Pitou1998

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Join date : 2015-12-18
Posts : 2

PostSubject: Spirit sheet (Kyana)   9th March 2016, 18:43

This isn't a character sheet but an addition to Kyana Irdysal's sheet, since her spirits do not only appear in battle

BEWARE! LONG POST HERE!

Name: Idris
Gender: Male
Element: Fire (weakness: ice)

Appearance: Idris is a fire spirit, therefor he has an orange color palette, his skin is pale, like every other spirit and he has a yellow to slightly orange colored mop of hair and eyes. His bangs face upward and ignite when he is angered and flame marks appear on his jaw up to his cheeks along with glowing, orange eyes. He wears a t-shirt with a jacket over it, long jeans and sneakers for shoes.

Personality: Idris is quite optimistic and overenthusiastic when he is out of his realm, clinging to Kyana at first but after a while he gets very caring and shows he’ll do anything to protect his friend. When in battle he’ll get serious and when angered he won’t stop until that person or apologizes, or gets knocked out.


Power(s):
Attack: Idris can summon weapons when attacking, mostly a knife or a lance if he needs to choose.
Scorch: Idris’ special attack doesn’t require any weapons, he uses hand-to-hand combat and burns            the enemy when hitting them.
Ignite: Ignite is Idris’ Black magic move, he forms flames, which he throws at the enemy and deal fire damage to them.
Heat wave: Heat wave makes the battlefield warmer, which lets Idris Regenerate his health
Volcanic Glass: When it comes to blocking an attack, Idris forms a shield of volcanic glass to protect himself from the attacks.
Mandala Blaze: If they anger Idris too much they’ll have to deal with this, Idris draws a circle on the ground with his foot and ignites it. The circle lifts from the ground and gets tilted to the enemy’s direction while six soul flames ignite on it. They begin spinning, which makes the fire that is blasted out go into a whirly spiral, lastly the six soul flames are sent to the enemy, dealing a lot of fire damage.
_____________________________________________________________________________________________________________________________

Name: Brenna
Gender: Female
Element: Water (weakness: electricity)
Appearance: Since she is a water spirit, Brenna has long, blueish hair which can transform into liquid when she’s angered, along with her dress. Just like every spirit, her eyes glow too when she’s angered and hers will become a striking sapphire blue color if that happens, along with a raindrop mark on her forehead and vertical lines from her eyes to the edge of her face. Her dress ends at her knees and she wears flats for shoes.

Personality
: Brenna is a calm spirit, she’s gentle and quiet most of the time, she has a lot of experience and tries to help as much as she can, when in battle she turns serious and protects most of the time instead of attacking.


Power(s):

Attack: Brenna uses bow and arrows when she needs to use a weapon, she’ll fire off a lot of arrows at once, so the enemy will have a hard time to dodge them.
Flood: If the enemy comes too close, Brenna summons a flood to push the enemy away and deal water damage to them.
Scald: although she’s more a peaceful spirit, Brenna has a nasty black magic attack, she fires of hot water which burns the enemy and leaves scalds on their skin.
Rainy day: If Brenna is weakened she’ll summon rainclouds and make the environment humid to regenerate health.
Bubble: To defend herself from incoming attacks from all sides possible, Brenna makes a bubble to protect her from any attacks, it won’t pop and reflects any projectile.
Water barrage: If they’ve managed to drive her into using this, she’ll trap the enemy into a cage of water currents, using bolts of pressured water to attack them. Lastly pressuring the cage into bursting and letting the enemy fall down.
_____________________________________________________________________________________________________________________________

Name
: Shun

Gender: Male
Element: Wind (weakness: earth)

Appearance: Shun has light brown hair, sharp, greyish green eyes and mostly a serious look on his face. When angered, air currents will get stronger around him and his hair will begin to move quicker, His eyes glow a steel grey and sharp lines will appear on his cheeks and chin. His outfit consists of a muscle shirt, bandages wrapped around his hands, baggy pants and combat boots.

Personality: Shun has always been the quiet guy, always serious in and out of battle, you won’t get him angry easily and he is calm and collected. There’s nothing much to say about him since he doesn’t talk much anyway, but when he does, he has something important to say, he does his job as spirit well and rarely gives a smile when thanked or when seeing his brother Arvin.

Power(s):
Attack: Shun deals out swift strikes and when forced to use weapons, he’ll use Chinese ring daggers (kunai) to fight.
Wind Scythe: Shun’s special attack doesn’t require any handmade weapons, although when this is used a strong gust of wind will turn projectiles away to the opposing people. When using this a sharp wind is sent to the enemy which deals lots of little cuts on their skin.
Cyclone: Deals a lot more damage than wind scythe, Shun forms a compact cyclone and sends it up to the enemy, in the cyclone the wind scythes deal more damage because they’re stronger.
Breeze: A nice breeze goes through the battlefield, regenerating health for Shun.
Headwind: If shun isn’t able to dodge quickly enough, a strong wind will protect him from attacks. Projectiles get sent away and swords aren’t able to pierce the current.
Wind Crasher: Shin sweeps the enemy of their feet and throws them into the air, then summons one of his strongest winds to send any loose objects at them, hitting them like bullets. He finishes it with a wind scythe with ring daggers.

__________________________________________________________________________________________________________________________

Name
: Arvin

Gender: Male
Element: Earth (weakness:wind)

Appearance
: Arvin is the tallest of all the spirits, standing at 2.08m or 6’10”,he holds a brown color palette. His sandy brown hair is longer than the others, ending only a little shorter than shoulder-length hair. He wears a t-shirt and some knee length shorts with high top sneakers. When angered his eyes will glow a pumpkin color and his skin looks cracked, even some pieces dare to fall off when he’s moving too fast. He has shagged lines going from his eyes to his cheeks.


Personality:  Arvin is mostly a lazy person, always seems to be sleepy and is often seen yawning when he’s out of his realm. He immediately gets serious in battle though, being overprotective for Kyana and his younger brother, Shun.

Power(s):
Attack: Arvin Wields a Maul, unlike his brother, he’s not that skilled in swift attack, but he deals more damage than Shun can, because of his maul.
Rock bash: Arvin can use this for himself or the enemy, either throwing them into the air with the upward force and smashing them with his maul or pushing himself up so he can hammer them down. He can also do the reverse and let the ground sink, trapping the enemy in a pit.
Earthquake: If he has to rely on his magic, Arvin causes an earthquake, making the ground shudder and crack, deforming the surface and sending rocks to the enemy’s way.
Sandstorm:  Arvin sure has a high defence, but when he’s weakened too much he’ll summon a sandstorm, which regenerates his health.
Layer of sand: To defend himself, Arvin uses a solid layer of sand to block enemies from attacking.
Rock Crasher: Like his younger brother, he forces the enemy into the air, by breaking the ground and firing stones their way, hitting them like bullets. He finish them by mashing them between two boulders, which disappear after they’ve been mashed together.
_____________________________________________________________________________________________________________________________

Name: Mico
Gender: Female
Element: Light (weakness: darkness)

Appearance: Mico has shoulder length hair, which is white with a shade of pink, her eyes have the same pastel pink. Her mark Is a white angel wing on her left cheek. She wears an outfit similar to a school girl outfit with knee high socks and flats.

Personality: Mico is a loving and caring spirit, she’ll always take the least violent way to walk and doesn’t hurt anyone unless she’s forced to. Even then she shows mercy when asked and will knock enemies out without any pain.

Power(s):
Attack: Mico won’t attack enemies, only avoid the enemy’s attack
Pray: to help allies, Mico prays, which gives them a small amount of health back.
Leech life: The only way for Mico to damage the enemy is by leeching life from them, since it doesn’t hurt, they’ll only feel exhausted while Mico transfers their health into her.
Holy water: If leeching life doesn’t work for her, Mico opens a vial of water and throws it in the air, regenerating her health.
Barrier: When avoiding their attacks won’t work, a barrier is casted between Mico and the enemy, blocking their attacks on her.
Ray of light: If the enemy has worn out her patience, Mico gets angry and summons a halo, in the center a light starts to glow and the halo begins to spin. When the ring is at its maximum speed, the center emits several beams of light and hit the enemy.
_____________________________________________________________________________________________________________________________

Name: Umbra
Gender: Female
Element: Darkness (weakness: Light)

Appearance: Umbra has pitch-black , shoulder length hair and eyes. She wears a sweater which is baggy enough to fall off her shoulder at one side, gloves and a skirt with a rim along with sneakers. Her mark is the same wing as mico, but black and upside down on her right cheek. She can’t get angry, but becomes more violent when in battle, which makes her grow fangs and turn her eye color Bordeaux.

Personality: Umbra is mostly silent and apathetic when out of battle, she doesn’t hate anyone, but doesn’t really care for them either, she does have a little piece of humanity left because she cares about Kyana.

Power(s):
Attack: Umbra has a Katana for weapon, and attacks swiftly with high damage, but not much.
Sucker punch: If Umbra gets too close she’ll deal out a sucker punch, hitting upward possibly inflicting darkness on the enemy, which lowers their accuracy.
Blind: Umbra’s always been someone for trickery, She throws a smoke ball to the enemy, inflicting darkness
Shadow: Umbra Casts a huge menacing shadow on the ground, regenerating her health.
Black smoke: Umbra can dissolve into black smoke to avoid enemy attacks, then solidifies back into herself.
Nighttime execution: If umbra hits her limit, she’ll throw a ball of smoke, forming a dome above her and the enemies. The dome doesn’t let much light trough so it looks like it’s night. She swiftly deals a lot of damage by running her katana along the enemy’s skin, slicing it.
_____________________________________________________________________________________________________________________________

Name: Vena
Gender: Female
Element: Poison (weakness: death)


Appearance: Vena has her dark purple hair into a high ponytail and her emerald eyes glare behind her glasses all the time. Just like Umbra she can’t get angry, but only gets more violent as the battle progresses. Her marks are wavy and curled like the tail of a black reptile and her eyes will grow into slits when her level of violence is high enough. She wears a lilac blouse and a pencil skirt with low boots for shoes.

Personality: Vena isn’t really befriended with Kyana, she only made a deal with her because Kyana once saved her from a dangerous situation. And although Vena is cold towards her, she’ll still show some kind of gratitude towards the Nimaean. She’ll make snarky remarks and answers questions with a good layer of sarcasm, the only time she won’t be like that is when she fights, then she’ll slightly enjoy the battle.

Power(s):
Attack: Vena uses throwing needles when she needs a weapon, hitting veins with accuracy and planning out her throws as much as possible.
Sting: Vena has the power to conjure two gigantic hornets, which’ll attack the enemy with poison stingers.
Poison: A thick fog in Vena’s hand is used to poison the enemy by throwing it to them, making the enemy’s health drop faster.
Toxic Gas: Toxic gas is released around Vena’s body, which generates her health slowly
Snake skin: If the enemy decides to attack Vena when she can’t outrun them, she’ll turn her skin into scales, which blocks attacks from piercing her.
Basilisk: Vena transforms into a gigantic snake and grabs them between her teeth, throwing them in the air and smacking them down afterwards.
_____________________________________________________________________________________________________________________________

Name
: Ixi

Gender: Female
Element: Lightning (weakness: Water)

Appearance: Ixi is the shortest of the spirits, she’s 1.56 m or 5’1” her yellow hair is pulled up into a pigtail at the left side of her head and her eyes are an electric blue. Her markings go vertically until they take a turn to her eyes at about the height of her nose. She wears a school girl t-shirt with a yellow knot, high waist shorts and knee height socks with boots for shoes, she also wears arm warmers.

Personality: Ixi is the most inexperienced spirit, she feels shy and insecure around other people but when she’s alone with Kyana she’ll eventually warm up to her. In battle she’ll try to do her best but has a tendency to mess up a bit.

Power(s):
Attack: Ixi has a spear for attacking ,she’s quite skilled with it and attacks swiftly but hits lightly.
Electroshock: If her spear isn’t enough to fight, she’ll rely on hand to hand combat, shocking the enemy when hitting hard enough.
Thunder: She still needs some practice aiming with this move, Ixi summons a storm above herself, guiding the electricity through her to the enemy, dealing a lot of damage.
Static electricity: when she’s low on health, Ixi will generate static electricity inside her body, regenerating her health.
Electric field: To block herself from attacks when they’re unavoidable, Ixi generates an electrical field, successfully blocking them from attacking her.
Short-circuit: Angering Ixi isn’t a good idea either, if she needs to, she’ll run up to the enemy and creating a huge amount of electricity while punching and kicking them, the final blow is on the torso, emitting all the electrical energy and shocking them badly
_____________________________________________________________________________________________________________________________

Name: Jokul
Gender: Male
Element: Ice  (weakness: fire)

Appearance: Jokul has a very light shade of blue hair, while his eyes are a royal blue color. He wears a shirt underneath a sleeveless hoodie, baggy shorts and sneakers for shoes. When angered frost will begin to appear on his skin and his eyes will glow Cyan blue.

Personality: Jokul is a mischievous spirit, Playing pranks on others when nobody is looking or answering snide remarks with a joke or laughing them off. But when in battle he’ll become serious when it comes to protecting people.

Power(s):
Attack: Jokul has Trench Knives for his weapons not dealing much blows but when he does he’ll deal a heavy blow to the enemy
Freeze: Jokul slams his hand onto the ground, freezing it and making it slippery. The enemy has a hard time dealing damage but Jokul can deal much more damage now.
Ice shards: Jokul produces ice shards in his hands, throwing them to the enemy with a lot of speed
Snowstorm: When weakened, Jokul will summon an ice storm, cooling down the environment and regenerating his health.
Glacier: If he’s too slow to avoid attacks, jokul will summon a thick layer of ice to protect him from incoming attacks.
Subzero: If the enemy has managed to piss him off beyond his limits, Jokul will freeze them to the ground and begins to cut them with ice shards, leaving frost marks  where the wound is. After enough Icy wounds he’ll snap his fingers, which makes the ice burst and shards fly everywhere.
_____________________________________________________________________________________________________________________________

Name: Kratos
Gender: Male
Element: War   (weakness: Confuse)

Appearance: Kratos is one of the taller spirits, his spikey hair is steel grey and his eyes have a hazel colour. When angered enough his old battle scars will show up in his face, one across the right eye, two across his left cheek and three across his right cheek and ear. He wears a short sleeved t-shirt, shorts with different lengths, the right one ending before his knee, revealing it to be bandaged, and the other ending below his knee, he wears combat boots for shoes.

Personality: Kratos has some anger issues, he gets angered easily by the other spirits and enemies, but gets calm(er) when kyana asks him to. In battle he’ll use his anger to his advantage and deal more damage.

Power(s):
Attack: Kratos’ weapons are a pair of brass knuckles with spikes, he’ll just use these while in hand to hand combat with the enemy.
Punch: these punches deal extra damage to the enemy because kratos’ inability to stay calm
Intimidate: Because magic isn’t really an option for him, Kratos will have to do with intimidate, he towers over most of his enemies, successfully lowering their attack.
Rage: If a little bit of anger won’t help him, a lot of anger will, Kratos regenerates because of sheer determination and rage.
Steel muscles: If avoiding doesn’t work, Kratos’ muscles will temporarily build up so much mass that they deflect the attack.
Rampage: Welp, who said angering the god of war was a good idea? He’ll dash to the enemy, keeping up a high tempo while smashing them with his brass knuckles. After that he sweeps them of their feet and pins them down with a lot of weapons, landing a final blow on the guts and cracking the ground in the process.
_____________________________________________________________________________________________________________________________

Name: Shin
Gender: Male
Element: Death  (weakness: Forest)

Appearance: Shin has black hair, the left part of it has been cut short. His eyes are steel grey but get bloody red when he gets insane enough, if that happens, a black, diamond shaped mark will appear on his forehead, two black curved lines appear at both sides of his face and his chin is marked with a triangle, facing upward. His smile gets stitched at the corners of his mouth and his sclera turn black. He wears a v-neck t-shirt over a normal shirt, some jeans and sneakers.


Personality: Shin is the typical douchebag of the group, he could care less about anyone but kyana and often uses tricks to pry out some information. If somebody is too knuckleheaded to do what he says he’ll scare them into doing what he wants. he won’t take battling seriously since the only thing they can do is send him back to his realm and often taunts enemies.

Power(s):
Attack: Shin uses his ability to appear and disappear at will to his advantage, using his scythe to deal damage and reappearing somewhere else in the next moment.
Taunt: being a big douche, shin likes to taunt people while attacking, highering their attack but lowering their defense.
Death glare: although he may seem normal at first, when he wants to Shin can paralyse someone with his death glare, using his creepy face to do so.
Gloom: Shin lowers the atmosphere by emitting a dark and eerie aura, regenerating his health but at the cost of his sanity
Rotten skull: Having some sort of style, Shin summons a gigantic skull to protect him from enemy attacks.
Judgement: If the enemy thinks hell is bad, they’ve got it wrong, making shin use this move is the stupidest thing you can do. They’ve finally driven him over the brink of sanity, he uses a gigantic scythe to throw them into the air and dealing out lots of damage while they’re being airborne by cutting them with it, using his black wings to stay in the air. Then he smashes them down with the hilt and lands a final blow with the blade of the scythe, severely injuring them.
_____________________________________________________________________________________________________________________________

Name: Tenzō (or Tenzou)
Gender: Male
Element: Forest (weakness: Poison)

Appearance
: Next to Kratos and Arvin, Tenzou is one of the tallest spirits, he has short, light brown hair and friendly green eyes, which shows his natural calmness. He wears a long sleeved t-shirt and some trousers with sneakers for his shoes. His marks are little vines on the sides of his cheeks, crawling to his eyes.


Personality: As his aura gives away, Tenzou is more of a calm person, he’s got a content expression on his face most of the time but is still silent and chooses not to speak unless it’s essential. He’ll turn serious quickly when he notices someone causes harm to his comrades and protects them from any danger that might come without hesitation.

Power(s):
Attack: Tenzou doesn’t really have a weapon, he can shape wood into any weapon he wants but mainly uses the wood itself to fight the enemy
Vines: If there’re too many enemies, Tenzou uses vines to attack more than one enemy at once, but only in a certain range of his vines.
Bind: With those same vines Tenzou is able to restrict the enemy from moving.
Pollen: If his health goes down too fast, Tenzou will grow flowers which bring pollen into the air, regenerating his health.
Trunk Bunker: To block a lot of enemies at once, Tenzo uses his wood to make a dome and temporarily blocking him from attacks
Springtime Blossom: If nothing else works, Tenzou will use this move, it’ll bind the enemy with vines and Tenzou will smash them with branches. The vines also slowly drain the enemy’s health until Tenzou lances them away with a hammer.
_____________________________________________________________________________________________________________________________

Name: Confusius
Gender: Male
Element: Confuse (weakness:War)

Appearance: Confusius has long, dark brown hair pulled into a low ponytail, leaving his bangs out of it to cover his forehead, he wears a ninja suit, baggy pants bound to his les by bandages and flat ninja shoes.

Personality: Confusius is overthinking everything when he isn’t in battle, he has the tendency to get lost in his thoughts and has to be snapped out of them when asking something. When in battle he’s still a bit troubled but still concentrated on the battle.

Power(s):
Attack: Confusius uses nunchakus when fighting, being quite skilled with them and dealing fast blows.
Quote: confusius has a weird way of inflicting damage to the enemy when it comes to special moves, He makes wise comments, quotes sentences or asks questions, confusing the enemy.
Riddle: Confusius can temporarily link his thoughts to the enemy by hitting them on the head with a tap, giving them a glimpse of his scatterbrained thoughts and confusing even more.
Enlighten: To help against heavy damage, Confusius clears his head of questions and focuses on the battle, regenerating health.
Reflexes: To block enemy attacks Confusius heightens his senses and uses them to block any attack coming his way
Pressure Points: Confusius may use this as a last resort, he’ll attack the enemy on the pressure points of the muscles, disabling the enemy to move. After blocking enough pressure points he finishes with a blow to both the head and the stomach.
_____________________________________________________________________________________________________________________________

Congratz, if you've read this fully, here have a cookie Razz

temporary picture for battle mode: http://sta.sh/01dfr4odfv4o
full body picture: http://fav.me/d9rk8mh


Last edited by Pitou1998 on 29th March 2016, 18:30; edited 2 times in total
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PostSubject: Re: Character Submission   9th March 2016, 19:04

Very nice, I will read this later.
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PostSubject: Re: Character Submission   13th March 2016, 16:58

Regular Sheet:
Name: Raiden
Nickname: Rai
Title: Unknown

Age: Mid to late 20s
Date of Birth: Unknown
Gender: Male
Orientation: Straight
Zodiac Sign: Electricity

Birthplace: Fulgur IV
Current Residence: Fulgur IV
Family: Himself
Race: Fulgan

Height: 5' 13"
Weight: 96 lbs. 15 oz.

Occupation: Explorer

Appearance:
Body: Half of his body is comprised of machinery, with electric conductors attached to them.


Clothing: White T-Shirt, metal gloves, shorts, black boots.


History:
Born in a wooden shaft, he was abandoned at a very early age. Unable to really do anything, he resorted to experimenting on himself. After about 50 failed attempts, he was successful. After that, he started to learn how to control electricity, and learned he can do it very ineffectively. Learning that he can only use one power for now, he decided to join the rebels and see if that would help him.


Personality:
In-Battle: Mysterious. Hard to predict what the next move is.

Out-of-Battle: Hyper

Power(s):
Description:
Electric Shot: Shoots a small electric shock at the opponent. Has a small chance of stunning



Element: Electricity


Weakness: Water, Earth, Air
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PostSubject: Re: Character Submission   13th March 2016, 17:18

Accepted.
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DarkEcoRomantica
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PostSubject: Kagi gairo character sheet   20th March 2016, 23:29

Regluar sheet study

Name: Kagi gairo
Nick name: N/A
Title: Miss

Age: 23
Date of Birth: 11 B 300 M StY, Skotaditelos II
Gender: Female
Orientation: Striaght
Zodiac sign: Darkness

Birthplace: Tenebris lX
Current Residence: Obscurum
Family:
Father- Unknown
Mother- Unknown
Grandmother- Alive
Race:  Tenebrisan

Height: 5'7
Weight: 119 lb

Occupation: Dark Mage/ Priestess

Appearance:
Body:Key has purple eyes, dark brown skin. She also has brown hair with golden streaks going down her lower back that is wavy yet curly mostly. She appears to look like a young woman but she is older than she appears to be. She is in between slim and average body type, she stands 5'7 while she has the bust of a B cup. Her face is rounded to show she has long way to go since she has a baby face.

Clothing: Key wears a black hair band that has a white water lily with black tips on it. She wears star shaped golden ear rings with black hearts in the center of the golden stars that has a golden hoop around the stars. She wears a black jewel on her forehead that is held there by a golden chain. She wears more black gems around her neck that are in the shape of hearts that are black and diamonds that are black. She wears a  black and white dress that has a white bow that wraps around the dress then ties into a bow on the back of the long sleeve dress. She has white cuff links on the ends of her sleeves. Her dress goes down to her  feet then it drags behind her as she walks. She wears white flats shoes.

History: Key was born on Tenebris lX  and grew up there as a child. She was raised by her grandmother since her mother and father had disappeared without a trace or a word. Key grew up and florished into a beautiful growing flower. She moved to Tenebris X when she was just eighteen years old to be a servant of her beloved King and Queen and hope to see them rule up close.  She felt so happy and honored when the Queen called upon her and asked her to be a personal maid for her and to help her with certain things along with some other women. Key and the other women who all came from different places explained what their homes were like to the Queen. Each woman was sadden that their Queen had passed away and prayed to their Goddess for help to get through the grief as the darkness started to cover the land and take over. Key was effected by the darkness and uses her powers to protect her friends and her King.


Personality: Key is caring and kind but sometimes has a crazy yet mean streak to her. She is honest and isn't afraid to tell people how it is. When she is pushed to the edge, Key will let out a barage of attacks of darkness that will send her foe flying a few yards away. Key is fierce and she has a quick temper to match her personality. When on the prowl, she becomes very playful before going in for the kill.  She is sly and creative and very unpredictable, she has a lot of gears turning in her head that can get her out of trouble. Key is actually compassionate woman who welcomes all into her home.

Powers:
Element: Darkness - She is able to manipulate darkness, demons, the night and shadows.

Weaknesses: Light and slightly weak to fire.
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PostSubject: Re: Character Submission   20th March 2016, 23:31

Accepted.
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Psyche Angst



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PostSubject: Miseris the Bane   21st March 2016, 08:06

Name: Miseris
Nickname: Mizzy, Misery, Miss Miserable
Title: Miss

Age: 132 (physically 11)
Date of Birth: 13 B 888 M StY Skotaditelos I (Nov. 8th)
Gender: Female
Orientation: Heterosexual (straight)
Zodiac Sign: Darkness

Birthplace: The universe
Current Residence: Tenebris
Family: All elementals; elementals tend to consider their entire race as a huge family that runs on a system of clans.
Race: Elemental. Clan is the Bane (darkness elemental).

Height: 150 cm (4’11”)
Weight: 31 kg (68.34 lbs)

Occupation: Kurayami of the Banes. Also a part-time detective.

Appearance
Body: Elementals are, in appearance, human. Their default appearances are basically those of normal human boys or girls with the occasionally odd eye/hair color. However, they have a series of select other traits that make them stand out (though some of these can be hidden). An elemental’s traits depend on which elemental they are.

Darkness elementals, or Banes, have a pair of very long and large feathered wings sprouting from their crown. These wings can be folded shut and shrunk to a degree, but they are almost impossible to hide. They also have horizontally slitted pupils, though they may look rounder when wider.

Even though Banes are technically Tenebrisans, the default Bane body does not consist of shadows for flesh (though that can occur through use of their powers) and does not necessarily have dark purple eyes. Nor do the Banes always follow the color schemes of the other Tenebrisans.

Miseris has long and straight lavender hair, which extends down to her thighs. Her irises are a piercing amethyst. The wings of the Bane on her head are as black as midnight. Her skin is very pale, as if she has never seen daylight, but it isn't so white that it’s sickly. She’s rather skinny, and may see frail at first glance. Only those who have seen her power will know that a weak body does not make a weak being. Overall, she is attractive.

Clothing: The main attire of her standard outfit, like her wings, is jet black: a gothic Lolita dress with long sleeves but a short skirt, a little above her knees (no, it does NOT look provocative). Underneath this are her gray tight leggings that fully conceal the skin, and black point-tipped knee-high boots.

She has a dark green ribbon tied around a single lock of her hair. Who knows where that came from?

History: Elementals were born due to the boredom of the Creator himself. While created by him, their creation in itself took place in different solar systems, depending on what type of elementals they were. They aged and looked differently from the other natives of their respective systems. This new race came to be known as “the deities that aren’t”. Some would worship and respect these beings. A few would shun or fear them, even hunt them down. Mostly, though, they would be treated like normal people, perhaps held in only slightly higher regard.

Like all races do, the founding elementals gained descendants, who gained more descendants, who gained more descendants, who. . . you get the picture.

Banes were created in Tenebris. The first Banes were known as the Kurayami, but the elementals as a whole had not long after decided to name their people by their own principles. They would reserve their ancient name as a title of authority to their leader.

Miseris, after only a few years of her birth, became Kurayami of the Banes. Both her parents had died in an unfortunate accident while traveling, presumably due to a malfunction in the spacecraft they were aboard. Miseris has proven to be a capable Kurayami, though, devoting herself to being as good a leader as someone like her can possibly be.

There has been more tragedy, though. Recently, there has been a rather unsettling feud between her and the Tomoshibi of the Illumines (light elementals). The most common rumor is that the Tomoshibi has a vendetta against her, but no one’s really sure what’s gone on between them. Miseris herself has revealed nothing about the situation. Her people speculate that either she is hiding something. . . or she herself knows little about what is going on. All that can be confirmed by any of the Banes is the fact that Miseris herself was not the one who started this enmity.

Thank Yami that none of the Banes or Illumines got swept up into this contention themselves. The Kurayami herself had specifically requested: Anything the Tomoshibi has against her, he will direct to her and her alone. The other Banes and Illumines are actually at friendly relationships with each other.

Personality
In-Battle: In a fight, Miseris is vicious, and will attack relentlessly. She will show more and more perseverance to win with every passing turn. A resourceful girl like her will be willing to use anything she has around her to win, and she may even use the battleground as an experimentation ground. Deception seems to be her most common strategy, such as faking or distracting. Being the clever and cunning person she is, she will occasionally toy with the enemy. But she won’t kill her opponent—the idea of that in itself disgusts her.

She’s also a rather stubborn fighter. In the case that she is the one losing, she will remain fighting until she can clearly see that she must flee. She’s willing to come to a truce, but she won’t be the one to suggest it first, unless it’s really important to her.

She will show mercy if she deems it appropriate. It depends on your behavior overall when you fight her.

Out-of-Battle: In peace, Miseris is a phlegmatic youth with a natural charm to herself, and it’s not just her looks. The girl’s intelligence and courteousness are not to be overlooked. (You think she’s clever only on the battlefield? Think again.)

Miseris has a surprisingly decent capacity for compassion and honesty (though her battle antics may state otherwise). It’s also worth knowing that she doesn’t backstab, only when she finds it absolutely necessary. Even though she’s always on the lookout for herself, betrayal isn’t really her thing.

She is gentle, graceful, and sophisticated. Well-mannered, she dislikes any particularly rude behavior, and will not show it herself unless she is purposefully trying to goad another into something. Sometimes, she slips into talking formally, or like a medieval sage.

She takes her job as the Kurayami seriously. She tries to make the best judgements she can, making decisions as quickly as possible, trying to go for the options that would do the best in the long run. Not that it always works out well, but bless her, she’s trying.

Though she may not be expressive about it, she is easily amused. She herself also has a good sense of humor. Or maybe it’s not good. Depends.

It may not be very evident, but Miseris has a certain degree of paranoia and anxiety. She’s been flinching at sudden brightness ever since her first skirmish with the Tomoshibi. . .

It is extremely difficult for one to convince the Kurayami to reveal what she is not willing to reveal. That doesn’t mean you should conceal truths from her. Once she finds out you’ve been keeping facts from her. . . good luck.

Power(s)
Description: Banes are all natural darkness users, and it does not take long for them to master the techniques of darkness. They can learn to use other elements, but this takes several moons of intensive training. Most elementals do not find learning to use more than one element necessary, as they can easily grow more powerful through just the element they are each born to use.

While elementals can be very flexible about how they utilize their powers, there are certain moves that they, either as individuals or in groups, tend to use often as their own signature moves. Hence, those sorts of moves have been labeled explicitly. Sometimes, the users will call their attacks, mainly due to old traditions of elemental sparring matches. (Understand that named moves are not the limit of any elemental. It is usually rather obvious what the user can do without their specified moveset.)

Banes are extremely quick at adapting their sense of sight to the dark. It is much easier for them to use already existent shadows instead of creating darkness themselves, but the former method renders the user’s abilities a little weaker than the latter.

The following are Miseris’s signature solo moves.

  • Dark Pouch: This move can only be done using already present darkness. While she may not carry any items on her person, she can seal stuff away in shadows and retrieve them at will, provided there is darkness nearby. She is not the only one to use this move, but this is difficult to master for most Banes.
  • Malevolence: A cunning move, but not used often, as this takes a lot of power to actually do. By glaring at her opponent, she can give the other a sense that they are much less powerful than she, and that they are fighting a losing battle. At first, the effects are only slight doubts, but these doubts will increase with every passing minute.
  • Shadow Scythe: One of her most common and well-known moves. It simply creates a pure black scythe made of shadows. Be careful around her when she’s using it.
  • Dark Aura: Another move made for intimidation, but also for signals. Basically, a bunch of darkness writhing around her, lashing out. Gives the opponent a bad feeling.
  • Night Shroud: Often a last resort move that she tends to use when she must flee. Her body will disintegrate into a cloud of darkness (the wispy kind). She is incredibly fast in this form, but it is also pretty impossible for her to fight directly.
  • Crow Call: A special move. Also counts as a supporting move. Many may say that this is like summoning an army of demons, but there are a couple of things to note on this move. One, what is being summoned cannot be created on the spot. She must directly call out for them—by cawing like a crow would. Two, this move summons only the yatagarasu, three-legged crows of varying sizes and numbers of eyes and pairs of wings. They, just like this very move, were born for battle. No one has ever escaped from this move unscathed.
  • Sword Swirl: Another special move. This one has nothing to do with her powers of darkness, but with another weapon of hers, a whip sword. Beware lacerations that you may not notice until it is too late.
  • Nightmare: A finishing move. For a finishing move, though, this is very drawn-out and powerful, so it’s used only on opponents that are just that strong. For a full minute, she will trap her opponent in darkness, during which the foe will experience a series of visions and negative emotions, mostly sprouting from traumas or phobias. The side effect is that for around an hour afterwards, the opponent will feel COMPLETELY intimidated by her presence, and they most likely will not dare retaliate.


Her eyes trail out purple glowing smoke in the case that she is using a lot of power. She is also immune to poison.
All elementals have messengers—creatures capable of speech who bond with certain elementals and are inclined to help out with certain tasks. Miseris’s messengers are the yatagarasu, led by one called Tomoaki Sanjo.

Element: Darkness

Weakness: Physical frailty. May get thrown off guard when taken by surprise, possibly leading to slowed-down reflexes. Will be overpowered by light or fire users under certain circumstances.

Weapon(s) of Choice: The darkness, her Shadow Scythe, and her whip sword. And she’s REALLY good at using them.


Last edited by Psyche Angst on 23rd October 2016, 15:57; edited 9 times in total
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PostSubject: Re: Character Submission   21st March 2016, 12:37

Accepted.
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OutrageRP
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PostSubject: Rouzeki Character Sheet   18th July 2016, 15:27

Name: Rouzeki
Nickname: Rou
Title: The Masked Murrki
 
Age: 21
Date of Birth: May 14
Gender: Male
Orientation: Heterosexual  
Zodiac Sign: Taurus
 
Birthplace: Fulgur 1
Current Residence:  Muramasa-M1 (SpaceCraft)
Family:  N/A
Race: Fulgan
 
Height: 5'8
Weight: 160lb
 
Occupation: Ninja
 
Appearance:
Body: Rouzeki has short straight blond hair and yellow eyes as a Fulgan. His skin is pale and white in complexion which gives off an inhuman look to him as a cyborg. His face has a sharp structure which gives him a mature and calm look to him. With his training as a shinobi he has a slim but muscular build.
 
 
 
Clothing: Rouzeki wears a futuristic jet black full-body suit that is made of a flexible light weight metal. It has a metal mask that covers the bottom-half of his face which is adjustable. It has various straps and locks that hold his various weapons while also keeping the jet black color scheme. He is rarely seen wearing common clothing unless the occasion calls for it.
 
Hansha
 
Rouzeki can also activate his suit's battle mode which enhances Rouzeki's abilities. In appearance the suit transforms and forms armor all around the body with a metal mask that covers the head. The suit has a yellow and black color scheme. Electricity is seen sparking constantly while in this mode and unlike his regular suit this suit has more weight and has more mass for the purpose of protection.
 
 
 
History: Being created as a cyborg from birth Rouzeki was immediately forced out from his family as he was chosen to be a part of a project known as T.N.R.O: The Ninja Reflection Operation. This operation was organized by a small group of Fulgans who researched old warriors of legend who were mainly shinobi. They stride to use their Fulgan technology to make a super soldier and make it a good use for the Emperor. Rouzeki at a young age was isolated and wasn't permitted to have access to the outside world but was forced into everyday training in the art of assassination. They chose to use the data of a ninja who once lived in the past during the Battle Coliseum named Rouzeki Murrki III and wanted to imitate everything as possible. During his time in the operation at a young age he was used to fight against those in the Magicae system and even had to kill those on site. Seeing the pain and suffering he caused to others he started to question himself and he became curious of his existence. With this curiosity he ended up rebelling against those in charge of the T.N.R.O and killed them as he wanted information on himself and he soon found out everything in the database. His purpose and why he was brought to this operation and even finding out that he was merely a reflection of another person which caused him great grief. Rouzeki now is set on a goal to find his true self and making sure this operation is never put back in action.
 
Personality:
In-Battle: In battle, Rouzeki is serious and analyzes everything about his opponent as his goal is to finish it quickly. He will do anything means necessary to defeat his enemy even if it means harm on himself.
 
Out-of-Battle: Out of battle, Rouzeki is often focused as he is always deep in thought. Although being trained as a assassin he desires to getting to know others and one day become fully human. He is very careful in who he opens up too but once he does he is kind at heart and cares for those he meets.
 
However, if you make him angry or give him a reason to distant you. He will without hesitation cut any ties and emotion he has for them claiming them as an enemy. He does forgive but only when he is clear of suspicion as a ninja he was trained this way. 
Power(s):
Description: As a shinobi he has the ability of stealth, speed and agility. Capable of scaling walls, infiltration and assassination.
With his battle suit, Hansha this grants Rouzeki access to his cybernetic implants that gives him superhuman agility and speed making it hard for his opponents to read his movements. However, it comes with a price as it produces a constant strain on the user as it uses excess use of his electric power. Only used for dire situations. 
Element: Electricity
Rouzeki is capable of controlling electricity throughout his body which has its limits.
 
Weakness: His weakness is anything that has moisture or water which is the natural weakness to electricity. Also with being an assassin he isn’t built for long drawn out battles which can drain him of his resources.
Also if he suffers bad injuries it takes a while for him to get repairs since he doesn’t heal naturally like a human.
Rouzeki is also a close-range fighter which also has its disadvantages


Spacecraft: Muramasa-M1
Design: The Muramasa-M1 is small and used for infiltration purposes but also used as home and shelter. It has a black and yellow color scheme and has a triangular-like shape.
 
Capacity: The Muramasa-M1 can hold up at least 4 people max
 
Facilities: Basic Facilities such as a bedroom, kitchen and bathroom.
 
Type of Fighter: Close-Range
 
Weapon(s) of Choice:
Katana
Shuriken
Cybernetic Tools: Grabbling Hook, Smoke Grenades and Needles
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PostSubject: Re: Character Submission   18th July 2016, 15:35

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Psyche Angst



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PostSubject: Lambence the Illumine   1st August 2016, 16:16

Name: Lambence
Nickname: Lamb, Lamp, Hellbent, Karui (stage character name)
Title: Mister

Age: 144 (physically 12)
Date of Birth: 13 B 876 M StY Fostelos I (Aug. 7th)
Gender: Male
Orientation: Heterosexual (straight)
Zodiac Sign: Light

Birthplace: The universe
Current Residence: Lux
Family: All elementals; elementals tend to consider their entire race as a huge family that runs on a system of clans.
Race: Elemental. Clan is the Illumine (light elemental).

Height: 157 cm (5’2”)
Weight: 35 kg (77.16 lbs)

Occupation: Tomoshibi of the Illumines. Also an actor in Seer of the Arcane, a popular sitcom.

Appearance
Body: Elementals are, in appearance, human. Their default appearances are basically those of normal human boys or girls with the occasionally odd eye/hair color. However, they have a series of select other traits that make them stand out (though some of these can be hidden). An elemental’s traits depend on which elemental they are.

Light elementals, or Illumines, have pupils that glow with light. These lights can be turned off, but it takes either a lot of effort or a lack of consciousness/awareness. They also have gemstones embedded into the backs of their hands that light up when they use their powers. The gems come in a large variety, and can be concealed with gloves.

Even though Illumines are technically Luxans, the default Illumine body does not consist of having a halo hang above the head (though that can occur through use of their powers) and does not necessarily have creamy eyes or white hair. Nor do the Illumines always follow the color schemes of the other Luxans.

Lambence has thick and rather long golden hair, but it only barely touches his neck; the edges tend to spike outwards. His irises are a lovely shade of bright pink. The gems on his hands are small, white, and square-shaped, with a flat facet topping it. The vertices point towards the wrist, fingertips, and edges of his hands. His skin is on the pale side, but there’s a slight undertone of peach. He’s rather lean (if how much his garments flap in the wind is any indication).

Clothing: Lambence doesn’t really have a standard outfit. Outside his quarters, he’s wearing casual clothes a lot. Inside, however, it is likely that you will find him wearing a long white robe. It extends down to his ankles, and the cloth is lightweight. However, it is trimmed with golden fabric along the hem of the robe and its wide sleeves (which fall a little short behind his wrists), also lining the neck area and both the vertical middle of the front and the waist area, as a girdle.

He’s also got a couple of solid gold bracelets. He tends to go around in moccasins made of golden fabric while he’s indoors. He just wears sneakers when he’s outdoors. Don’t expect his bracelets to go off unless he’s sleeping, though.

History: Elementals were born due to the boredom of the Creator himself. While created by him, their creation in itself took place in different solar systems, depending on what type of elementals they were. They aged and looked differently from the other natives of their respective systems. This new race came to be known as “the deities that aren’t”. Some would worship and respect these beings. A few would shun or fear them, even hunt them down. Mostly, though, they would be treated like normal people, perhaps held in only slightly higher regard.

Like all races do, the founding elementals gained descendants, who gained more descendants, who gained more descendants, who. . . you get the picture.

Illumines were created in Lux. The first Illumines were known as the Tomoshibi, but the elementals as a whole had not long after decided to name their people by their own principles. They would reserve their ancient name as a title of authority to their leader.

Lambence had grown up with a loving family—a mother, a father, and many older siblings. His brothers and sisters used to have a lot of connections to other galaxies, and therefore, Lambence now has many allies.

The true heir to the Tomoshibi of the Illumines had not been him, but his eldest sister, who had been assassinated along with the rest of the family one fateful night. Lambence was the only one left to take place as Tomoshibi, let alone heir. (He was 96—that’s 8 elemental years old.) Nobody’s really sure of who the assassin was. There are many suspects, but there is one person that Lambence firmly believes had been the murderer: Miseris, Kurayami of the Banes.

This has lead to a rather unsettling feud between the two. The Tomoshibi randomly attacks the Kurayami almost every time they cross paths. Why Lambence so strongly claims Miseris is responsible, not many really have a clue. If you ask him personally, though, he will mention that when he had stumbled upon his family’s corpses, he had seen a wispy shadow zip out the window. There is only one person he knows that is able to use such an ability.

Thank Hikari that none of the Illumines or Banes got swept up into this contention themselves. The Kurayami herself had specifically requested: Anything the Tomoshibi has against her, he will direct to her and her alone. The other Illumines and Banes are actually at friendly relationships with each other.

Personality
In-Battle: In most fights, Lambence could care less about what’s going on. He’s got steady stamina and battle prowess, thus almost never exhausted. Add that to the fact that he’s a confident individual in general, so he’s got moments of making casual comments during scary situations (people love to snap at him for this). This could be because he’s part of the main cast of a sitcom, but then there’s the question of why he passed the auditions in the first place.

He’s a straightforward fighter who tends to start out with fighting head-on with basic moves, but if his opponent has a lot more in store than the average sparring partner, he will take his own level up by several notches.

He likes to see himself as an honorable fighter, and he has his own code that he follows in the usual fight. If someone’s life is endangered—or if he’s fighting Miseris—honor is basically thrown out the window.

Speaking of Miseris, when he clashes with her, he’s a relentless brute who gives all he’s got, but hasn’t managed to “win” thus far.

Out-of-Battle: In peace, Lambence is. . . pretty much the same. Patient, confident, and witty. His humor tones down some, though he’ll take whatever opportunity he can to crack a joke or two.

It’s this attitude of his that tends to cause some bloopers whenever the show he stars in is filmed. Other bloopers are caused by the many, many clumsy blunders he and his cast buddies tend to make.

He’s also quite the sociable boy. Most of the time you find him in his spare time, he’s always got at least one person with him to chat with comfortably.

Lambence loves a good challenge. Whether it’s a spar or a game, he’d usually be willing to take you on. You’ll find him and some cast members in Seer of the Arcane playing Truth or Dare sometimes. He’s hard to shame—in fact, he’ll probably just laugh at himself a lot.

He’s a natural leader, no questions asked. We’re not talking about just his position as Tomoshibi here. Anything that you need to do in a group, if he’s part of it, you can count on him. He’s got that air about him that seems to make a lot of burdens lighter, so people usually come to trust him quickly.

He tries to discuss his ideas with others before making a judgement. This goes well with a select few. Other followers tend to be afraid to disagree, and this annoys him to no end.

By the way, Lambence is kind of claustrophobic. He’s not afraid of spaces that are already small, but if a small area suddenly appears around him, or the walls start closing in, or something of the like happens. . . he’s gonna freak. The process is slow, so it might not be noticeable at first. When you notice, though, get him out fast, because you do not want to see him get past the fear stage.

Power(s)
Description: Illumines are all natural light users, and it does not take long for them to master the techniques of light. They can learn to use other elements, but this takes several moons of intensive training. Most elementals do not find learning to use more than one element necessary, as they can easily grow more powerful through just the element they are each born to use.

While elementals can be very flexible about how they utilize their powers, there are certain moves that they, either as individuals or in groups, tend to use often as their own signature moves. Hence, those sorts of moves have been labeled explicitly. Sometimes, the users will call their attacks, mainly due to old traditions of elemental sparring matches. (Understand that named moves are not the limit of any elemental. It is usually rather obvious what the user can do without their specified moveset.)

Illumines can see through extreme brightness. It is easier for them to use already existent light instead of creating light themselves, but the former method renders the user’s abilities much weaker than the latter, so they might as well use self-generated light all the time.

The following are Lambence’s signature solo moves.

  • Laser Shot: Beams of light will be generated from his hands or eyes and shoot out at enemies. Not necessarily hot, but cuts through almost anything.
  • Glitz-and-Glam: Basically, glitter-bombing. Useful for blinding or escapades, maybe even actual blow-ups if he puts that much power into it (that would be a waste, though).
  • Luster Dust: A golden type of dust that can be utilized flexibly by any adept Illumine.
  • Light Aura: A move meant mostly for signals and warnings. A flurry of colorful lights (search up the MacBook screensaver “Flurry” for reference) surround him and writhe about.
  • Light Shuriken: Small shuriken made of Luxium ore. While tiny in size, can deal specific damage depending on where he’s aiming. If he wants to inflict destructive damage, he can make the shuriken bigger and brighter by adding some of his own light to it. They also serve as makeshift lanterns.
  • Benevolence: A special move. Also an incredibly difficult move to master. It’s massively useful while it lasts—the move surrounds his selected allies in rings of light for a brief moment, giving them a huge wave of relief and confidence in the process. While usually meant for boosting morale during battle, it can also work on a smaller scale to soothe practically any distressed person. The only person this move can’t be used on is Lambence himself.
  • Axe Fury: Another special move. He will apply light to his axe, which makes it a lot lighter in weight. While the weapon glows, it will provide speedy and precise attacks for a brief moment. Requires recharge.
  • Mercy: A finishing move. This takes after the concept of mercy killing, though the move itself doesn’t kill. What it does do is knock the opponent out and put them under a heavy trance that prevents them from waking up for around 3 hours. While the trance lasts, the opponent will be dreaming of their happiest moments in life. It is enough to distract them from the need to wake up at all. This provides ample time for him to take advantage of either the opponent or the situation. The hard part is getting the move done—two minutes of body contact is required.

His eyes trail out white glowing smoke in the case that he is using a lot of power. He is stronger during moments when others surrounding him feel some form of affection for him.

All elementals have messengers—creatures capable of speech who bond with certain elementals and are inclined to help out with certain tasks. Lambence’s messengers are the couatl (winged serpents), led by one called Camaxtli.

Element: Light

Weakness: His variant of claustrophobia. May lose control if he’s feeling fear or hatred to the extreme. Will be overpowered by darkness users under certain circumstances.

Weapon(s) of Choice: Light Shuriken, double-headed battleaxe, arsenal of unwarranted humor.


Last edited by Psyche Angst on 29th October 2016, 01:52; edited 8 times in total
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PostSubject: Re: Character Submission   1st August 2016, 16:34

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PostSubject: Miyuu Aki Application   31st August 2016, 17:05

Name: Miyuu Aki [美勇 秋]

Nickname: Somebody will probably give her one eventually...

Title: Ms.


Age: 29 million years.

Date of Birth: December 14th

Gender: Cisgender Female

Orientation: Pansexual Panromantic with a very slight lean towards men.

Zodiac Sign: Sagittarius (3rd decan)


Birthplace: Spatium I

Current Residence: Adrift in the endless void.

Family: Father, Mother, Brother. She has a whole side of her family residing on the main planet in this solar system (Spatium VII) but they are very detached. Aki knows she has an aunt (deceased before her birth), uncle, and a female cousin. She has never met any of them and probably never will.

Race: Spatan


Height: 5’4

Weight: 210


Occupation: Previously a bodyguard but relatively recently quit. She has a tendency to pick up odd jobs and has done spontaneous delivery on multiple occasions. She considers herself to be a jack of all trades even if that isn’t completely true...


Appearance:

Body: Aki has a very sturdy body. On top of Spatans naturally having tough skin she has kept her body in shape due to how active she is. She is very strong and it can give her a toned appearance though it’s definitely not overly muscular.

Her body shape is rectangular which causes her to have a very “in proportion” vibe. Her stomach and legs are very thick but her breasts are more along the lines of average. Her arms are thick but her legs are thicker which causes them to be a focal point for a lot of people.

She has very rounded features which can sometimes hide how strong she appears to others. Her face is round and wide which causes her eyes to be wide set. Her nose is rounded and down turned. It doesn’t stick out on her face as much and is better described as more flat.

Her skin is dark and freckles mark her body with concentrations being around her face and joints. Her grin is always toothy and mischievous which can intimidate and mystify people.

Clothing: Aki is the kind of person who sticks to her style almost always. She prefers to be wearing longer sleeve shirts with rounded cuts so that she can show off an appropriate amount of cleavage. Skirts with slits going all the way to the top are a signature look for her and she will always wear either shorts, capris, or pants underneath it. Shorts are usually the preferred pick but she can select pants if the weather calls for it. She isn’t a huge fan of the cold.

Boots of all kinds are her typical shoe selection and her friends have even poked fun at her for not owning any sandals or tennis shoes. She just prefers boots.

In terms of colour she is prone to wearing reds, greens, and purples. Rarely ever do you see her in pinks or blues.

History:

Aki’s parents were both miners and take great pride in their profession. It may be a dangerous one but they of all people are definitely up to the task. When they gave birth to Aki they decided to name her after her recently deceased aunt (on her mother’s side.) This caused some confusion later on as people wondered why they had named her Aki if she wasn’t born in fall.

During her childhood Aki received a lot of special attention from her parents. They taught her all about mining and using her physical strength to achieve her goals but more than that they taught her the ways of the universe and the roots of all life. She was extremely interested in learning about anything and everything her parents had to offer her and soaked it up like a sponge, though had a lot of trouble seeing the big picture sometimes.

A notable change came when her younger brother was born and her parents no long paid as much attention to her as they had previously. Between their demanding physical jobs and providing the same childhood for her brother that they did for her, Aki started to become more of an afterthought to them. This caused a huge rift between her and her parents which would continue to grow larger and larger as time went on. Naturally being a very attention-seeking person she came to act out and rebell in ways that contributed to their eventual blowout.

When this blowout occurred they fought over anything and everything. Aki expressed how rejected and cast aside she felt and her parents countered by calling her arguments inherently childish and overly stubborn which only instigated things further. In her own self-absorbed rage she left home and set off on her own. Despite her parents being mostly right she couldn’t see it and decided to break away from her ties and find a new life elsewhere.

For many years after this event she suffered the burden of her actions. She had to learn to survive on her own and take care of herself. The adjustment period was rough and her childish nature got her in trouble with many of the friends she made. She lived the equivalent of paycheck to paycheck and had little money left over until she got her big break.

One of the local politicians was hiring bodyguards and after a rather swift application was turned in they hired her and she found great success with them. Her role models in that job taught her how to moderate her childish nature and use her drive in a positive way instead of lashing out without reason. She was also able to save enough to purchase her own spaceship to pursue her true dreams of travelling and expanding her knowledge. She was almost sad to quit but her mind was more focused on the excitement of the things she knew would come and with that, she set off.

Currently she has been travelling for only a short time. Her first order of business was to visit the different planets in her own solar system which she’s done for the most part. Next are the others!

Personality:

In-Battle:
In battle her real strengths tend to come out. Her impulsiveness levels out some and she is able to make more rational choices due to her self preservation being decently in tune. She is still prone to arrogance and can easily fall for a fake out. Her strategy is usually offensive and she is a relentless stamina type of person but she can quickly shift into a defensive stance if people around her desperately need aid.

She is deeply affected by death and can sometimes lock up or become more irrational if death occurs on her own side. On the enemy’s side it’ll likely hit her much later if ever.

Out-of-Battle:
Aki is very fiery and quick minded. Her temper can flare up and cause her to act in ways she shouldn’t and it’s an ongoing battle for her to keep it in control even with the maturing she’s done lately. She loves learning but can dislike being told what to do unless there is proper reasoning. To some she can appear aloof but to her closer friends she comes across as lively and passionate.


Aki is a person with a lot of personal trials. She needs to learn to be mature and rational and realise that the world doesn’t revolve around her. Because of her strong desire to feel important and to be important she can be something of a show off or attention seeker. Eventually she’ll need to learn her place in this lifetime to really overcome her large flaws.


Aki is also a person with a deeply adventurous soul. She is smart and has a knack for finding the creative solution to a problem.


Power(s):

Description: Like all Spatans she is able to manipulate Space and Time to a degree. Unlike most Spatans this ability is very stunted in her and the most she can do is mild regeneration (Space) and speed boosting (Time.)

Element: Cosmos

Weakness: Spirit Energy. Also does badly against the cold due to her own personal preference.

Spacecraft:

Design: Her spacecraft is nothing overly special. It’s design is somewhat outdated as it was bought from the used selection. She has done a few of her own modifications leading it to look crappier than it is. On the outside she spraypainted some very tacky flames. She thought they’d be very cool.


Capacity: The spacecraft itself has the capacity to comfortably fit at most six. Going above six would result in an overly cramped feeling. It was built for personal use rather than professional use.

Facilities: It has a control room and three personal rooms along with a kitchen area and a bathroom to take care of personal hygiene. Below this floor is the engine room and most of the wiring can be found here. It is mostly easily accessible but can be very cramped.

Type of Fighter: Primarily offensive. Can flip to defensive and is about equally as good on either side...which is borderline average. Her strength compensates for it so long as she doesn’t somehow friendly-fire. Because of her minor healing ability I’d almost call her something akin to a paladin?


Weapon(s) of Choice: Staffs or other swingable objects (hammers, baseball bats, pipes…)

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PostSubject: Re: Character Submission   31st August 2016, 17:10

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PostSubject: Re: Character Submission   7th September 2016, 17:05

Name: Ritsuka Kobayashi
Nickname: Jirou Okami
Title: Shadow Wolf

Age: 23
Date of Birth: November 24th, 1993
Gender: Male
Orientation: Demisexual
Zodiac Sign: Sagittarius

Birthplace: Tenebris X
Current Residence: N/A, travelling
Family: The Kobayashi family
Race: Lycanthrope
Height: 177 cm
Weight: 88kg

Occupation: Bounty Hunter

Appearance:
Body: In humanoid form, Ritsuka is a mostly unremarkable, pale skinned human male. He has short brown hair, and seems to be extremely fit and full of energy. His eyes, however, are bright amber in colour, unless he takes effort to conceal them with his abilities. In lycanthrope form, however, he is enormous. His height increases to ten feet and beyond, resembling an anthropomorphic werewolf with a tail and a wolfish head with a muzzle and pointed ears. Brown fur the colour of his hair covers his entire body. His claws are non-retractable, and exist on both his hands and his feet. his teeth are as sharp as a regular wolf's, however, in contrast to his human form, his eyes are light lilac in colour.

Clothing: Jirou favours casual clothing that blends in with his environment. He prefers wearing whatever will allow him to fit in with the area he is currently in, however if he is left to his own devices, he prefers jeans, a warm jacket suitable for snowy weather, and a long sleeved t-shirt. Regardless of his clothing, however, it is all an illusion created by shadow magic, allowing him to shapeshift freely without destroying any clothing he may be wearing.

History: Jirou is a decsendant of the Kobayashi family, one of the first merchant families to ever interact with residants of another galaxy. Records state that his family was well known and trusted among the residents of the Magicae galaxy for trade and intelligence, however for reasons since lost to time, Jirou's ancestors betrayed a powerful Magicae family. The slighted family, in revenge, laid a potent curse on the Kobayashi family. stating that in times of stress and danger, they would become horrible, bloodthirsty beasts to match their crimes, and the metals and ores they were attempting to sell would burn their flesh on touch.Jirou, also known as Ritsuka, is a bounty hunter, a descendant of the cursed line. Many many generations ago, his family abandoned the merchant life, for a life that more suited the curse they were saddled with. At the age of 13, Jirou showed great aptitude for both shadow magic and reflexes, and quickly adopted the life of a bounty hunter for his family.

Personality:
In-Battle: Jirou is calm, perceptive and insightful in battle. He always, always plans ahead, and assumes that any opponent he faces is more skilled than him. He relies on stealth, trickery and psychology during battle, and he only reveals his lycanthrope form when it would surprise his opponent and give him an advantage. He is a firm believer of the fact that any enemy can be defeated, saying terms like, "If it can bleed, I can kill it" and other such ideas. He excels at combat against an opponent slower than stronger than himself, however against an opponent that is better at the psychological game than he, or against an enemy that he cannot react to, he breaks apart very easily, relying on his werewolf regeneration that can easily be overcome. Despite his agility and regeneration also, he lacks the stamina to continue using his magic in an extended fight, eventually falling to his predictable werewolf combat skills.

Out-of-Battle: Jirou has two out of combat personalities - his Hunter personality, and his civilian personality. As a Hunter, Jirou is dark, quiet and intimidating. He rarely speaks except to give commands, which he expects to be obeyed. He relies on his ability to cause fear to manipulate enemies and allies alike.His civilian personality is much more open. He normally only reveals this personality either to blend in with a society for stealth, or when he is comfortable with the people he is around. He is cynical and playful, enjoying ribbing and teasing his friends. He is often sarcastic and enjoys gallows humour, however he is the type of person that will risk all to protect the people he trusts, because he trusts so rarely.

Power(s):
Description: As a bounty hunter and a lycanthrope, Jirou has access to many eclectic abilities. Most notably, he can summon his favoured weapons, hand crossbows, at will, and reload them by creating ammunition with his magic. He can also create bolas and other ranged weaponry with his magic, as well as use shadows for deception and stealth.As a werewolf, he can regenerate from most wounds not made by Tenebrium metal (see below), however his regeneration has limits.As a Tenebrisian, Jirou has access to shadow magic. With it, he can create solid objects out of solid shadow, including clothing for himself, and can use it to both render himself invisible in a shadowy area and to move short distances quickly. He cannot use magic to create any object he likes, however - he is limited to clothing, ranged weaponry and ammunition, nothing more. Given a few minutes, he may also hide his eye colour, which would otherwise give away the nature of his curse. Jirou is capable of making many kinds of ammunition, including arrows, destructive grenades, bolts that chain targets to immobilise them, and bolas that can both explode or merely restrict a target's movement. Jirou can enter his lycanthropic form at will. As a werewolf, he is extremely fast and strong, however he is more reliant on instinct than strategy in that form. He can and will use his ranged weaponry as a werewolf, however his aim will suffer and his patience is much less, as he prefers to use his claws and teeth in that form. As a note, he is not at all afraid of hitting himself with his own explosives, knowing that he will regenerate from such wounds, where his enemy usually will not.

Element: Shadow

Weakness: Jirou cannot regenerate any wound made by Tenebrium metal, or any wound made by any weapon that has had it's efficiency increased by it. Such metal will burn his flesh and fur regardless of the form he is in. He cannot touch any object made by any such metal, and feels uncomfortable if any metal is present than he cannot see. As such, his weapons of choice must be made of wood, and they are fragile and not as powerful as guns or other modern weaponry. Jirou's shadow magic will be rendered useless by any applicable use of light magic. His own magic is subtle and used in small doses, and as such any counter-magic will easily overwhelm his own. Additionally, Jirou's magic pool is limited. His regeneration draws from the same pool as his shadow magic, and if he runs out, he can no longer perform magic or regenerate at all. He isn't helpless like this, however his combat style as a werewolf is very predictable and easily avoided. Jirou very much needs his magic and trickery to gain the advantage in combat.

Spacecraft:
Design: Jirou's ship was built using the funds of his family, and designed according to his whims - therefore, it is an extremely intimidating, dangerous ship. It's design is mostly black, good for tracking and stealthily moving through space, however no planet would mistake it for anything other than a ship made for combat. He knows his ship inside and out, however he is not a particularly good pilot.

Capacity: Jirou's ship is designed only for him, and perhaps the occasional passenger. Any number of passengers above three would be too many for the ship to comfortably handle. Additionally, Jirou's ship contains many small, hidden compartments in case he needs to resort to smuggling to pay the bills.

Facilities: Aside from the usual amenities that must come with a ship - a place to prepare food, lavatories etc - Jirou's ship is built for combat. It is exceedingly quick and manuveurable, and carries powerful twin blasters at the front. It carries facilities that can render it more difficult to detect by conventional scanning devices. That said, however, unlike Jirou himself, it cannot regenerate. The ship is exceedingly fragile, and expensive to repair.

Type of Fighter: Jirou is mostly a long ranged fighter, relying very much on trickery, deceit and reflexes. He relies tricks and traps, and if he is denied these, he is powerful but predictable. He is strong at closed range, but relies on overwhelming his opponent in such a situation, rather than using his intelligence and wits.

Weapon(s) of Choice: Twin wooden crossbows, bolas, claws, shadow magic.
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PostSubject: Re: Character Submission   7th September 2016, 17:23

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PostSubject: Re: Character Submission   15th October 2016, 01:17

Name: Chouko (assumed name)

Nickname: Masked Rider (Armored, Public name on Earth), Bughead (Armored, Thugs), Prototype (????)

Title: Kabutomushi


Age: Late 20s

Date of Birth: September 7, 1685

Gender: Female

Orientation: Bi under technicality

Zodiac Sign: Boar under Eastern Zodiac


Birthplace: Assumed to be Fulgur II

Current Residence: Travelling on Earth

Family: Long dead.

Race: Fulgan


Height: 6'5 (Unarmored) 7'9 (Armored)

Weight: 180 pounds (Unarmored) 250 pounds (Armored)


Occupation: None, often called an adventurer


Appearance: A tall muscular Asian woman with bright red eyes, dark hair with an almost forest green shine under certain lights, and varying outfits, albeit with one recurring element: Some sort of wheel embedded in her skin below the belly button. (Unarmored) A tall masculine-looking figure with a tall horn resembling a sort of blade, insectoid red eyes, a black spandex-like material covering the body, and shiny green plates resembling a beetle, A flow of controlled light resembling a scarf, with two large portions on the back.

Body: Two scars near the base of the spine resembling a strange spiral going outwards, and an ovular formation with a wheel embedded within protruding from the skin.

Clothing: Typically whatever is provided or found, with a preference for masculine clothing circa late 20th to early 21th century Earth.

History: Long ago, when enormous insects swarmed Fulgur II, the dominant species at the time had decided upon a plan- to create a soldier with the ferocity of the insectoid beasts. As such, they hit upon the idea of grafting the carapace of the beasts onto their subjects. Few survived, and in the end, the only one that actually DID survive was an outsider, kidnapped at a young age. What little records survived stated that she became incredible, some local legends calling her a devil. Despite some type of success, the one as well as the ones who researched upon her faded away into the annals of history after some type of accident regarding wormhole research. Centuries later, on Earth, an amnesiac woman was found in Japan with a strange growth on her, while a seemingly unrelated vigilante out of some television show started running about, attracting attention of various kinds.


Personality:

In-Battle: Hotblooded despite saying no words at all, merciful and compassionate to an almost dangerous degree. Overtly dramatic, yet intelligent when necessary.

Out-of-Battle: Silent, often not caring for anything unless she is pulled in directly. Often given to star gazing, as if searching for answers.

Power(s): Superhuman strength, speed, and stamina, fighting prowess comparable to a talented martial artist

Description: Strength capable of lifting a 12-story skyscraper under intense pressure in armor, speeds in excess of 100 kilometers per hour in armor, capable of going 3 months without any and all sustenance. Is capable of lifting a 1-story building unarmored, and going at 20 kilometers per hour unarmored.

Element: Electricity

Weakness: Is often outclassed by even late 20th century military grade hardware, Given to being distracted, or even losing use of limbs due to a habit of dramatic motions, no real defense against magic.

Spacecraft: None.


Type of Fighter: Fist fighter, with moves enhanced by her armor.


Weapon(s) of Choice: Fists, Feet, Whatever is on hand (Unarmored)

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PostSubject: Kīra Sabaibā   11th November 2016, 16:18

Name: Kīra Sabaibā
Nickname: N/A
Title: Fire Mage, Miss,

Age: 25
Date of Birth: Sympan V 13 B, 975 M StY (October 5th)
Gender: Female
Orientation: Pan-sexual
Zodiac Sign: Cosomo

Birthplace: Spatium V.
Current Residence: Spatium XII.
Family: (look below)
Son: Raian Sabaibā
Race: Spatan

Height: 5'7
Weight: 125 lb

Occupation: Student at Academia de Duodecim Elementa

Appearance:
Body: 
Kīra stands 5 foot, seven inches. she is an average to curvy looking woman. She has long grey hair that falls to her thighs, golden eyes along with a brown skin that's a mix between light brown and dark brown. She wears blue eye shadow along with pink lip stick.

Clothing:  Kīra wears a white shirt with long sleeves, she wears a black vest that looks like it is connected to a black skirt with some white flames at the bottom of the dress. She wears a white petite coat under the dress making it look not to thin or puffy. She has a clip in her hair that has a black bow on it on the right side of her head. She wears black heels for her shoe wear. She only wears once piece of jewelry which is a white choker with a black symbol that stood for her home.

History: Kīra was born into a average family that was doing well for themselves. Kīra grew up always keeping her nose in a book and always studying or reading when ever she could. One day when she was but turning sixteen, she picked out a book from a store to find it was a book on something she thought never existed. She secretly bought books on fire magic and trained for years and years until she flew through the whole book over time. Kīra's curiosity for wanting to know more on what she could do made her want to learn more. She sought out going to Academia Duodecim Elementa so she could learn. Once there. She would continue learning until she knew everything there was to learn.

Personality:  
In-Battle:
Kīra is serious when she is threatened in a form of way. If someone tries to attack her or start a battle she will intend to finish it and walk away. She uses a black metal staff with a bat at the tip on it with a moon at the very top. The bat wings have three golden rings hanging from them.  She won't hesitate to knock someone into a building, out the window or out of her face. As long as it gets the job done. If she's feeling in a happy mood, she might play around with who she is facing. If someone wants to train with her then she will be patient with them for a while, if they don't try and waste her time, she will throw a fire ball at their bumb.

Out-of-Battle: Kīra is still a child at heart but she is still curious about learning and everything that is out there.  She still wants to see what the universe has to offer for her and what she can do for the other worlds to help solve the problems in each solar system including her own. She tries to stay on the bright side of things even when some things are going down hill.  If she sees someone she fancy won't be shy to shoot a sly look their way along with a playful smirk. She can be blunt at times but when it comes to serious matters, she will become serious about those matters.

Power(s):
Description:

- Manipulate Time and Space: She can manipulate Time and Space at least ten feet around for twenty seconds. She is able to use this ability again after every few minutes.

- Manipulate Fire: She can control her fire abilities more than she can her native powers.
+  Fire Balls: She can create fire balls the size of a basketball and uses them as weapons. She likes to kick them or throw them like she is playing a sport.
+ Fire Wall: She can put up a wall of fire to block off paths  and use as an escape or for for protection.
+ Staff of the Firey Moon: She sets her staff on fire causing it  to become really hot. The staff deals a little more damage when ever someone is hit by it.
+ Peanut butter Jelly with a Flamming staff:  She  makes fire balls and uses her Firey Moon Staff to knock these fire ball at foes like baseballs and will not let up until she makes a home run.
+ Shades of Flames: She makes three copies of herself with flames and have them attack.

Element: Fire (Dominate), Cosmos (Native)

Weakness:
-Spirit Energy
-Water
-wind
-ice
-anywhere cold

Spacecraft:
Design: N/A
Capacity: N/A
Facilities: N/A

Type of Fighter:  Magick user, melee fighter

Weapon(s) of Choice: Bat Moon Staff
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12ElementsOfcl
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PostSubject: Re: Character Submission   11th November 2016, 16:27

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portuguesedevil



Join date : 2017-02-09
Posts : 1

PostSubject: Character Sheet   9th February 2017, 00:43

Name: Sophalla  Valdis Libitina.
Nickname: Mz. Hyde
Title: Ms.

Age: 23
Date of Birth: 13th of October
Gender: Female (Hermaphrodite)
Orientation: Straight 
Zodiac Sign: Libra

Birthplace: Earth, somewhere in Europe.
Current Residence: No where. She wanders around
Family: Unknown, possibly deceased. Either way: she's not telling.
Race: Witch (non-human, possessed as well))

Height: 5ft 2in
Weight: 135 lbs

Occupation: Witch/adventurer.

Appearance: 
Body:She is a woman of average height . her brown hair is long and thick. A dead white complexion, although some people say her skin looks almost grey and unhealthy in certain lights, emerald green eyes that always look as if she's day dreaming or plotting murder. on her back she has a skull tattooed and the words: It's symptoms are madness, caused by the music in his head, sung by an endless choir, called: "The voice of the Dead". On her shoulder coming down her left arm is a tattoo of a crow and the words: "It does my heart a world of good to see you in a box of wood." on the underside of her wrist are the words: "Just death is true". 


Clothing:She wears a fitting black uniform like shirt complied with skort, half skirt, half shorts and has a-cup breasts. she's modest that way. she has black gloves, the finger parts now cut off, long grey stockings that now have rips in them and she wears black over the knee lace up boots.her cloak is like a long coat/slash cloak and is tied at the waist with a corset. it also has long hanging sleeves as well. She's not ugly at all, depends if you like her sort of face really. but she just doesn't want to show her face


History:  A child born in an unknown place, and regarded as a monster for being born hermaphroditic. A custom in the villages was to seal demons into newborn children, to help them later on in their lives with their powers. Normally the mental state of the vessel's stay stable. However in Sophalla's case, they did not. As she grew older, her powers were great due to practice, but her mental state was not. She was intelligent, but lacked certain emotions that were necessary to function in society. The good news was that in battle, she was focused without certain emotions hindering her. The downside: outside of battle, she could not function properly. She threw herself into magic and research, in an attempt to ignore her demons that were inside her. Unfortunately she could not but she did perfect her skills. One of the things she liked learning about was space. It fascinated her more than places on Earth did.
Her abilities to cause insanity and invoke illusions, were nightmare fuel for others, but joy to her demons and herself. This obviously worried many people, to the fact that they tried putting magical ornaments, charms, and whatever to try and keep her insanity Eventually, this ended up consuming her and corrupting her to the point where she needed to be thrown out. So she left her family and village to wander, in search of victims to satisfy her and her demons along with adventure as well. 
She wanted to travel to places outside of earth, complaining that "this world" did not have much going for it. Someone decided to put an idea into her head of going out into space and exploring the galaxy. Now this of course made her interested, but since she had no concept of spacecraft's she "Asked" (or rather tormented someone) to tell her the means in which she could go out into space. They told her the only way was to get on a space-shuttle. Of course, the place where she lived, technology was pathetic, so she had to find some place where she could get proper training knowledge. 
She eventually found a place during her travels in Russia, but she had to go through the proper training because let's face it: who in their right mind would let some random lunatic pilot a space-shuttle without proper qualifications? She underwent three years of astronaut training, safety procedure as well. She rode the space shuttle, along with some others who had underwent the astronaut training, and went to space. Her curiosity for this was extreme: she wanted to know everything there was to know about life in the Galaxy and of course: explore. She hoped that there would be greater adventures to be found in space than on earth back home.

Personality:
In-Battle: She does not speak at all, but gets a rather excited look on her face when she fights. her demons can and will take over her personality when they deem fit.


Out-of-Battle: She has a hard time interacting with people, and sometimes her demons end up controlling her and speaking for her...saying things they shouldn't at times too.


Power(s):
Element: Insanity- She can invoke insanity in her targets's, cause illusions and manipulate them in combat. Her demons are resistant to outside people that may try to control them, which is why they are sealed within her, making this moot. However, they can amplify her powers. Demonic energy and magic is her fuel.

Afterimage creation: this involves her combining her speed with illusion magic to create images of herself moving through speeds. This is handy in a fight because it confuses people
Illusion of death: this makes her target think they are being killed over and over again (NOTE: PERSON DOES NOT ACTUALLY DIE. THIS IS AN ILLUSION). This may lead to inducing insanity in a target.
Insanity inducement-can cause madness in a person or group of people that have no mental illness, depending of the users will victims may go slightly loopy or lose total grip of reality becoming delusional, lose control over themselves, paranoid, catatonic or hostile.
Insanity empowerment- becomes stronger, faster, more durable, etc. by insanity of oneself and others.

Weakness: Mental healing can cause her to be sane, which is something she does not want, hard to control, sometimes her demons slip up, and take control of her if she's not careful, lack of social norms, not good at close distance fighting. 

Type of Fighter: Stealth,, distance fighter

Weapon(s) of Choice: magic, knives, demonic magic
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PostSubject: Re: Character Submission   9th February 2017, 00:44

Accepted.
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PostSubject: Galei Pokka   16th July 2017, 16:50

Name: Galei Pokka

Nickname: Poka

Title: Miss, Ms.

Age: 29

Date of Birth: November 16

Gender: Female

Orientation: Panromantic

Zodiac Sign: Scorpio

Birthplace: Ilektrismos II

Current Residence: Ilektrismos II

Family: Yalina Pokka, her only mother, and Paitin Ki, her brother (married to Chel Ki)

Race: Ilektrismosian

Height: 5'9"

Weight: 132 kg

Occupation: Repairman/ Ex Bodyguard

Appearance:

Body: She has a slightly muscular build, standing with a straight posture and walking with a steady gait. She is tanned, and can get paler when ill. Her hair is a medium blonde and has white highlights that, when activated, glows lightly. Her hairstyle is asymmerically short, the longer side being to her right; it covers one of her pale yellow eyes. She seems to have serious expresion at all times, though sometimes it is easy to see a smirk or smile beyond that.

 

Clothing: Wearing a techno bodysuit, she has a base of grey and additions of golden hues to match her hair and eyes. She wears a top in front of her suit, and it happens to be gold with pastel yellow nearly chevron-esque in pattern. She bodysuit has a detachable mask to it, which she uses to cover her mouth and nose.
Galei has grey gloves that cut off at her fingers (except her thumb) and grey linings grace it. Her belt is a dusty yellow yet also has the pale yellow linings through it. The pants art consists of a dark grey, and has daffodil colored hip-markings that give way to several pockets. Her boots are pointed and follow the same color scheme as the rest of the outfit. When activated by a jolt, the pastel yellow and white linings along her outfits glow. Depending on the jolt, the brightness varies and wavers.

History: She grew up in Ilektrismos II in a loving family, and grew up well and normally. By the time she was 20 she managed to gain a job as a repairman, but was fired for being inexperienced. Baffled, she went on to train in martial arts with friends until a stranger asked for Galei to be his child's bodyguard. She didn't refuse; her friends declined for her. But the second time they met, she accepted. She protected this child, Trinity, up until she was able to fend for herself. Galei later returned to training, as Trinity moved... and passed away that very year. Miffed, Galei continued until she finalized her training at age 29 . Now she works still, as a successful repairman, though she trains from time to time, and meditates daily.

Personality:

In-Battle: She is calm mostly yet is sometimes slow to react. A basic pokerface, only when she has the mask on. Otherwise she looks half-worried half-angry.

Out-of-Battle: She is naturally polite, friendly, yet may seem to be apathetic and distant. She is pretty laid back yet stubborn, yet is less likely to cause an argument-she hopes

Power(s):

Element: Electricity

Description: Spark Drawing: Painting lightning in the air with her fingertips, she can create drawings and images made of sparks and energy which disappear either on command or within 5 minutes.

Basic Electric Muy Thai and Judo: Basic and complex attacks only with the element added.

Reverberate: Due to speed, she may cause multiple images of her to appear, yet all are shaking in a glitching manner. This is to confuse opponents.



Shock-shield: She forms a barrier around herself or another, preventing contact from either side. Should person touch the shield, even her, they get shocked; the longer the hold, the more injuries will be sustained, possibly extremely harmful if they have electronic machinery equipped.

Weakness: Water, cranberries, long-range attacks, artificial sweets.

Type of Fighter: Close-distance offensive mediator

Weapon(s) of Choice: Dual kakute, basic martial arts, electricity powers
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PostSubject: Re: Character Submission   16th July 2017, 16:57

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